Leprosy is a debilitating disease that manifests as a gradual deterioration of the flesh, leading to disfigurement and loss of sensation. A highly visible malady, those
afflicted are often shunned by society to prevent contagion.
Resisting the Disease. A creature
afflicted with leprosy makes a
Constitution Saving Throw against their affliction level at the end of every 7 days after contracting the disease.
- Major Success: The creature's affliction level decreases by 1.
- Success: The creature's affliction level remains the same.
- Failure: The creature's affliction level increases by 1.
- Major Failure: The creature's affliction level increases by 2.
Transmission. After onset, an
afflicted creature is contagious, a humanoid that remains in continuous close contact (as determined by the GM) risks exposure. When exposed, the humanoid must make a DC 10
Constitution Saving Throw or be
Afflicted 5 with leprosy.
Disease Symptoms
Stage (Affliction Level) | Effects |
Cured (<1) | |
Onset (1-10) | - The creature experiences subtle skin discoloration and mild numbness.
|
Stage 1 (11-20) |
- As above, but skin discoloration and lesions become more pronounced.
- The creature has disadvantage on Strength Checks and Saving Throws.
- The creature cannot regain hit points, except through magical means.
|
Stage 2 (21-30) |
- All effects of prior stage, plus severe nerve and tissue damage leading to physical deformities and oozing wounds.
- The creature has vulnerability to bludgeoning, piercing, and slashing damage.
|
Stage 3 (>31) |
- All effects of prior stage.
- The creature takes 1d4 necrotic damage each time it attempts to resist the disease.
|
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