Leprosy

Leprosy is a debilitating disease that manifests as a gradual deterioration of the flesh, leading to disfigurement and loss of sensation. A highly visible malady, those afflicted are often shunned by society to prevent contagion.   Resisting the Disease. A creature afflicted with leprosy makes a Constitution Saving Throw against their affliction level at the end of every 7 days after contracting the disease.  
  • Major Success: The creature's affliction level decreases by 1.
  • Success: The creature's affliction level remains the same.
  • Failure: The creature's affliction level increases by 1.
  • Major Failure: The creature's affliction level increases by 2.
  Transmission. After onset, an afflicted creature is contagious, a humanoid that remains in continuous close contact (as determined by the GM) risks exposure. When exposed, the humanoid must make a DC 10 Constitution Saving Throw or be Afflicted 5 with leprosy.  

Disease Symptoms

Stage (Affliction Level)Effects
Cured (<1)
  • The disease ends.
Onset (1-10)
  • The creature experiences subtle skin discoloration and mild numbness.
Stage 1 (11-20)
  • As above, but skin discoloration and lesions become more pronounced.
  • The creature has disadvantage on Strength Checks and Saving Throws.
  • The creature cannot regain hit points, except through magical means.
Stage 2 (21-30)
  • All effects of prior stage, plus severe nerve and tissue damage leading to physical deformities and oozing wounds.
  • The creature has vulnerability to bludgeoning, piercing, and slashing damage.
Stage 3 (>31)
  • All effects of prior stage.
  • The creature takes 1d4 necrotic damage each time it attempts to resist the disease.

Comments

Please Login in order to comment!