Heroes' Feast

Heroes' Feast

6-level Conjuration

Casting Time 10 minutes
Range 30 feet
Duration Instantaneous
Components V, S
Materials a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes

You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve other creatures can partake of the feast.   A creature that partakes of the feast gains several benefits. The creature has advantage on any Saving Throw against diseases or poison, becomes resistance to poison damage, immune to being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10 , and it gains the same number of hit points. These benefits last for 24 hours.
 
At higher levels: When you cast this spell at 7th level or higher, the hit points gained increase by 1d10 for each level above 6th.

Class(es): Cleric, Druid

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