Gnome

Industrious and intelligent, gnomes have survived by keeping a low profile and avoiding involvement as great wars pass, and empires come and go.

Physical Characteristics

Gnomes typically stand about 3 feet tall and weigh about 30 to 40 pounds. Their skin shades ranges from a porcelain white to a dark tan, their hair and eyes can be any shade of pastel colors. Gnomes reach adulthood at about 50 years old and live about 500 years.

Homelands

Whether nestled under hills or trees, or deep underground, gnomes make their homes well hidden. A gnomish settlement in close proximity to another species' city or town may remain undiscovered for decades.   Gnomes may trade with other species, but seldom invite members of other species into their own settlements. Gnomes who leave their homeland often make a living in other communties as alchemists, sages, gemcutters, mechanics or engaging in some other skilled work.

Names

Gnomes are given a nickname at birth by their parents, which lasts them until they're able to string a sentence or two together. At this stage, a Gnome chooses their own name, often whatever word sounds exciting to the Gnomish toddler.   Gnomish family names are often too long and difficult to pronounce for other species, so many Gnomes will simply use their birth nickname as a last name in non-Gnomish company.

Playing a Gnome

As a gnome, you have the following traits:   Size. Your size is Small.   Speed. Your base walking speed is 25 feet.   Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.   Nimble. You can move through the space of any creature that is of a size larger than yours.   Ethnic Traits. Choose one of the following gnomish ethnicities, you gain its associated traits:  

Knowledge and Lore

Intelligence (Society)

  DC 12: Gnomes have no established nation of their own, instead maintaining settlements concealed near the civilizations of other species.   DC 15: Gnomes have a long history of isolationism, and were distainfully regarded as fencesitters both dwarves and elves during their various wars with one another.   DC 20: Gnomes were among the first species to explore and settle the surface world of Eltár, during a time called the Silent Age, gnomes freely mapped the natural world and crafted wondrous devices in harmony.   Their homogonous collectivist societies were largely free of conflict, but also left them ill prepared for interactions with more conquest oriented species who forced their communities into secrecy.  

Intelligence (Religion)

  DC 12: The chief deity of the gnomes is Talreeni, the Traveler and Luckbringer, who embodies community, travel, adventure, and fortune. Gnomes see Talreeni as a protector of wanderers and innovators, and a guiding presence during journeys.

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