Animate Dead

Animate Dead

2-level Necromancy

Casting Time 1 minute
Range 10 feet
Duration 24 hours
Components V, S, F
Materials a pile of bones or the corpse of a Medium or Small humanoid, which the spell animates

Choose a pile of bones or a corpse of a medium or small humanoid within range. The target with is imbued with a foul mimicry of life, raising it as an undead creature for the spell's duration. The target becomes a Skeleton if you chose bones or a Zombie if you chose a corpse.   On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.   When the spell ends, the target returns to being a pile of bones or a corpse. You can cast this spell on the target again before the spell ends to reset the duration and maintain the target's animation.   At the end of each week that the target spends under the effects of this spell, the target suffers a soul scar.

Class(es): Cleric, Wizard

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