Anarie: strange weather patterns I Report Report in Elmincia | World Anvil

Anarie: strange weather patterns I Report

General Summary

Players' Timeline  

Chars present.

 
  • Nobo
  • Quill
  • Ubuntu
   

2325-12-05

  The characters spend the night on the party at Aurora Town. They divide the treasures they received as follows:  
  • Azaki. 40 gold pieces, 1 silk robe with embroidery of different colors (worth 150 gp, non-magical), 1 javelin with blades in form of lightning (magical)
  • Fermin. 40 gold pieces, 1 silk robe with embroidery of different colors (worth 150 gp, non-magical), Adamantine Armor.
  • Nobo. 40 gold pieces, 1 silk robe with embroidery of different colors (worth 150 gp, non-magical), Silver Necklace with a gemstone pendant (non-magical), 1 golden bracelet (non-magical, worth 150 gp)
  • Quill. 40 gold pieces, 1 silk robe with embroidery of different colors (worth 150 gp, non-magical), Cloak of protection, Brooch of Shielding.
  Quill negotiates with Ubuntu and hands of the brooch of shielding. The party decides to embark for Baron's Fort the next day.    

2325-12-06

  The party sets sail. Kho is nowhere to be seen, and the captain abandons him in the island.  

2325-12-07

  The party is intercepted by a huge warship. An office of The Church of Light comes aboard accompanied by a set of paladins and interrogates everybody, paying special attention to Hector , whom he spends 1 hour interrogating in private. Hector tells the party it's because he's from a strange race.    

2325-12-08

  An eagle comes and lands on the ship. The captain reads a note saying the druids of Druid Camp on Anarië need provisions. The characters agree to accompany Free Snowflake and Priviel to deliver it.  

2325-12-10

  The characters arrive at 02. Quests: Anarië Island. They make their way to the Druid Camp on Anarië, where they meet Sarkas and Daefir. Sarkas explains that the druids stationed here come from Tolindör, and they are researching herbs in order to cure a plague on their local city. Now that they are near completion, a group of Kobolds came to the island and settled camp on the shore to the east. 3 days earlier, a cold wind began to flow from the northeast, putting their efforts at risk. Sarkas thinks the kobolds are involved and asks the characters to investigate and fix the problem, offering them 150 gp for the completion of the job.   The characters hire Bryrie, who agrees to help for 2gp per day.  

2325-12-12

  The characters make their way to the Kobold camp at Anarië, but decide to not engage with the kobolds. Instead, they make their way north towards the source of the cold magic.  

2325-12-13

  The characters are anbushed by a group of killer moths, but they defeat them. They search and find the Anarië: Ice Cavern. They begin exploring, but Quill falls from a bridge falling into an ice-cold lake. Hector jumps after him to help, and Nobo flies after them. Ubuntu decides to stay at the entrance.

Missions/Quests Completed

  • 01. Find the bandits who attacked Aurora Village completed.
  • 02. Strange Weather Patterns started.

Character(s) interacted with

The characters are being accompanied by Hector and Bryrie, but she stayed on the entrance of the cave.   The characters met during the session: Amelia and her son Johan, and then Sarkas and Daefir.   Crew of the Ship: Stron, Blue, Free Snowflake, Priviel
Campaign
The Great Sea Voyage
Protagonists
Nobo
Quill
Fermin
Azaki Ofandrus
Report Date
27 Oct 2019
Secondary Location

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