Tyr (teer)
god of war and victory
The god of war and victory is a humble one, and his epithets are few. Unlike the Tyrant Bane or the Just Goddess Erathis, Tyr is a god of the common folk, the soldier that goes to war rather than the noble who sends them there.
Tyr is typically depicted as an adult man, bearing scars of battle. He wears bronze armor and carries a sword or spear, and usually wears a red cape damaged from battle. He is either shown without his helm- where he appears to have a rather kind face and tired eyes- or wearing a helm- where his facial features are indistinct except for two burning red eyes. In this he is both the defensive and offensive side of war, gentle to those he is defending, and terrifying to those that see him as conqueror.
Tyr's Influence
Tyr was originally created by Ioun and Bane, along with his twin sister Erathis, to serve as a lieutenant of Bane in a rapidly changing world of mortals. Though he served under Bane as a time, mainly as a defender against monsters and wild creatures that threatened mortal settlements, when Bane showed his true treachery, Tyr saw no honor in his actions, and turned against him, instead swearing his allegiance to Pelor and fighting for the mortals he had sworn to protect.
Tyr personifies the glory of victory, honorable combat, and physical competition. Though this of course typically manifests through war, any sport and competition of skill or athleticism can fall under Tyr's purview. Though not as much a strategist as Ioun of Erathis, he recognizes that a strategic mind is no less valuable than a strong body, and encourages honing both for a greater chance at victory. Even in his domain as god of war, he acknowledges that fundamentally war is a terrible experience, and should not be desired. He also recognizes that in conflict between people, battle is inevitable, and skills in combat are necessary for survival. He encourages his followers to have honor even in desperation, to limit unnecessary loss of life, especially those of civilians, and to show grace in both victory and defeat.
Divine Realm
Tyr's divine realm is a demiplane in the Heavens called Enoplius. Enoplius appears as a calm Aetas Deorum city, surrounded by plains that rustle in the breeze. In the city, the souls of those who died honorably in his service can take their rest, and at any point can choose to become transformed into a celestial warrior.
Relationships
History
Tyr and his sister Erathis were created at the request of Bane to Ioun, and intended to be helpers to the god of order. Tyr was chosen by Bane to be a general, but he refused to bow to the tyrant's whims. Bane has long sought to bring Tyr to heel, believing that if he can possess the god of victory, he can once again bring the world under his control. In some respects, Tyr is seen as Bane's son, even though he is more a son of Ioun than of the Tyrant. Though most accounts present Tyr as refusing to bend the knee to Bane during the Mars Caelestum, some refute this. Other alternative accounts suggest either that Tyr joined Bane under false pretenses of protecting the mortals under the rule of the gods, or that Tyr was compelled into fighting under Bane- much like Tymora and Caethes- taking on a fiend aspect as a barbarian-like spirit of wrath and rage.
Titles and Aliases
- Lord of Victory
- The Valiant
- The Laurel-Crowned
- Zariel
Tyr's Champions
- Alignment: Usually Neutral, often Lawful
- Suggested Classes: Barbarian, Fighter, Paladin, Ranger
- Suggested Cleric Domains: Forge, Order, War
- Suggested Backgrounds: Athlete, Folk Hero, Noble, Soldier
Earning and Losing Piety
You increase your piety score to Tyr when you show his glory through combat, and when you expand the god's influence through acts such as these:- Achieving a great victory against a skilled foe
- Winning a challenge of strength or skill
- Fighting even when the odds are stacked against you
- Aiding your allies in battle even if it results in your own harm
- Surrendering or fleeing in battle
- Cheating or fighting dishonorably in a duel
- Harming innocents or non-combatants, especially children
- Breaking a sworn oath

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