Caethes (KAI-uh-theez)
God of the Occult
Caethes' Champions
- Alignment: Usually Neutral
- Suggested Classes: Artificer, Blood Hunter, Cleric, Rogue, Warlock, Wizard
- Suggested Cleric Domains: Blood, Death, Knowledge, Life
- Suggested Backgrounds: Acolyte, Guild Artisan, Hermit, Investigator, Sage,
Children
Earning and Losing Piety
You increase your piety score to Caethes when you expand the god's influence in the world in a concrete way through acts such as these:- Creating a cure for a dangerous affliction
- Defeating a powerful foe by using poison
- Discovering or documenting an unknown people or a poorly understood creature
- Building or restoring a shrine to Caethes
- Destroying alchemical, medical, pathological, or similar research
- Performing a notable act of healing without exacting a significant price
- Slaying a medusa or serpent
Caethes' Devotee
Piety +3 Caethes Trait As a devotee of Caethes, you learn to harness a minor act of blood magic, learning how to call upon blood curses like the Order of the Blood Hunters. As a bonus action, you can mark a creature that you can see within 30 feet of you. For one minute whenever you deal damage to the marked target, you roll an additional d6 of necrotic damage. Once you have used this trait, you cannot use it again until you have finished a short or long rest.Caethes' Votary
Piety +10 Caethes Trait Caethes' blessing shields you from most maladies. You have advantage on saving throws against being poisoned, and you are immune to disease.Caethes' Disciple
Piety +25 Caethes Trait Your god blesses you with a Caethes' Touch, an effect that can cure or enfeeble. As an action, you can touch a creature and choose one of the following:- The target regains hit points equal to ld8 + your Intelligence modifier, and you can cure the target of one disease or neutralize one poison affecting it.
- The target must succeed on a DC 15 Constitution saving throw, or for 1 minute, the target deals only half damage with weapon attacks. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
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