Alnir
words
Alignment: usually chaotic, often neutral.
Suggested Classes: Cleric, Rogue, Sorcerer
Suggested Cleric Domains: Madness
Suggested Backgrounds: Faceless, Feylost, Haunted One, Hermit, Urchin Most follower's of Alnir believe that the multiverse is made up solely of chaos rather than balanced by anything. As a result, devotee's tend to ignore common law, preferring to let time take lead. Most believethat the laws which bind creatures to punishments are a result of the universe's imbalance, and seek to disrupt the lawmakers as much as possible.
False Aura. You change the way the target appears to spells and magical effects, such as Detect Magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object’s magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.
Through your relationship with the God of Madness, you are able to see farther into illusions and charms. As a result, you have advantage on all saving throws against illusion magic.
As your mind slips farther into the realms of insanity, you find it easier to resist the prodding of certain creatures. As a result, you have resistance to psychic damage.
You can increase your Intelligence or Constitution score by 2 and also increase your maximum for that score by 2.
Alnir's Influence
Born of Adyju, God of Dreams, and a mortal motherAlnir's Goals
Divine Relationships
Worshipping Alnir
A strong majority of the worshippers of Alnir have some abilities with illusion magic. Alnir respects deception and rewards those who successfully gain their way. The Demigod cares more about the accomplishments of his followers over their morality; In fact, morals are not required to worship him at all.Alnir’s Champions
Alignment: usually chaotic, often neutral.
Suggested Classes: Cleric, Rogue, Sorcerer
Suggested Cleric Domains: Madness
Suggested Backgrounds: Faceless, Feylost, Haunted One, Hermit, Urchin Most follower's of Alnir believe that the multiverse is made up solely of chaos rather than balanced by anything. As a result, devotee's tend to ignore common law, preferring to let time take lead. Most believe
Alnir's Favor
Alnir seeks devotion in those who study illusion magics, and those who use chaos to their advantage. The Demigod seeks those who are affected through some sort of mental ailment, hallucinatory divination, or just seek to cause anarchy. What were the circumstances that caused you to follow Alnir? Are you gaining something out of the exchange? Are you conscious of your devotion in the first place? The Alnir's Favor Table offers a handful of suggestions.d6 | Circumstance |
---|---|
1 |
You experience what you think to be hallucinations. |
2 |
A part of your mind has been forcibly taken from you. |
3 |
You had an encounter with an aberration which spared your life. |
4 |
Your experiments with Illusion magic awakened something in you. |
5 |
You were born with a mind that is different than most other people. |
6 |
Devotion to Alnir
Servants of Alnir seek to bring chaos to the material plane through magics or planning. As a follower of Alnir, consider the ideals on the Alnir Ideals Table as an alternative to those suggested for your background.d6 | Ideal |
---|---|
1 |
Devotion. Your obsession and love for Alnir is more important than anything else. (any) |
2 |
Restoration. The natural chaos of the material plane is missing. (chaotic) |
3 |
(evil or neutral) |
4 |
(neutral) |
5 |
(neutral) |
6 |
Power. The gifts that Alnir give me far outweigh the costs. (evil) |
Earning and Losing Piety
You increase your piety score with Alnir when you expand his influence throughout the world in concrete ways such as these:- Finding ways to trick and deceive to get what you want.
- Causing a creature to become insane/crazed.
- Defacing the temples of Uktia.
- Slaying an abomination that did not attack you.
- Giving aid to lawmakers.
Alnir's Devotee
Piety 3+ Alnir’s TraitFalse Aura. You change the way the target appears to spells and magical effects, such as Detect Magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object’s magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.
Alnir's Votary
Piety 10+ Alnir's TraitThrough your relationship with the God of Madness, you are able to see farther into illusions and charms. As a result, you have advantage on all saving throws against illusion magic.
Alnir's Disciple
Piety 25+ Alnir's TraitAs your mind slips farther into the realms of insanity, you find it easier to resist the prodding of certain creatures. As a result, you have resistance to psychic damage.
Champion of the Insane
Piety 50+ Alnir's TraitYou can increase your Intelligence or Constitution score by 2 and also increase your maximum for that score by 2.
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