Airship Stats
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 0 | 0 | 0 |
Control: Helm
Armor Class 16Hit Points 50
Move up to the speed of its elemental engine, with one 90-degree turn. If the helm is destroyed, the airship can’t turn.
Actions
On its turn, the airship can use its helm to move using its elemental engine. It can also fire its ballistas. If it has half its crew or fewer, it can fire only two of the ballistas.Propulsion
Elemental Engine
Armor Class 18Hit Points 100; –20 ft. speed per 25 damage taken
Locomotion (air) elemental power, speed 80 ft. If the engine is destroyed, the ship immediately crashes
Weapons & Armament
Ballistas (4)
Armor Class 15Hit Points 50 each
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Armor and defense
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Hit Points 300
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Hull
Armor Class 13Hit Points 300
Price
20,000gp +
Rarity
Common
Width
50 ft.
Length
80 ft.
Height
20 ft.
Speed
9 miles per hour (216 miles per day)
Complement / Crew
20 crew
Cargo & Passenger Capacity
1 ton, 10 passengers
Comments