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Airship Stats

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 0 0 0

Control: Helm

Armor Class 16
Hit Points
50
Move up to the speed of its elemental engine, with one 90-degree turn. If the helm is destroyed, the airship can’t turn.

Actions

On its turn, the airship can use its helm to move using its elemental engine. It can also fire its ballistas. If it has half its crew or fewer, it can fire only two of the ballistas.

Propulsion

Elemental Engine

Armor Class 18
Hit Points 100
; –20 ft. speed per 25 damage taken
Locomotion (air) elemental power, speed 80 ft. If the engine is destroyed, the ship immediately crashes

Weapons & Armament

Ballistas (4)

Armor Class 15
Hit Points
50 each
Ranged Weapon Attack
: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.

Armor and defense

Damage Immunities poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious

Hull

Armor Class 13
Hit Points
300
Price
20,000gp +
Rarity
Common
Width
50 ft.
Length
80 ft.
Height
20 ft.
Speed
9 miles per hour (216 miles per day)
Complement / Crew
20 crew
Cargo & Passenger Capacity
1 ton, 10 passengers

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