Sun Elf
The Irekei
Sun Elves, also known as Irekei, are a distinct subrace of Elves in Eldaivyr, characterized by their intense affinity for the sun and fire elements. Following the cataclysmic events of the Day of Sorrow, they were seduced and twisted by the dark influences of Nyxara and Immolyth, leading them down a path of power and conquest. This dark turning imbued them with fiery magic and a fierce demeanor, setting them apart from their more traditionally nature-aligned elven kin.
Origins and History: Originally part of the broader Elven community, the Sun Elves’ fate was forever altered during the Day of Sorrow when the fallen goddesses Nyxara and Immolyth manipulated their devotion to solar energies, corrupting it with dark magic. This pivotal event not only granted them potent new powers but also led to their estrangement from other Elf communities, particularly the Moon Elves, whom they cursed in a fit of dark rivalry. Over time, the Sun Elves built a formidable society that revered the power of the sun and mastered the arts of war and fire magic through their worship of Nyxara and Immolyth.
Society and Culture: The society of the Sun Elves is fiercely hierarchical, governed by the strength and magical prowess of its members. They value power, discipline, and control, organizing their communities around these principles. Sun Elves are known for their elaborate ceremonies and rituals that invoke the power of the sun, Nyxara, and Immolyth, often involving fire dances and solar alignments that showcase their unique magical abilities.
Physical and Psychological Traits: Sun Elves are distinguished by their golden to bronze skin tones, which shimmer like the sunlit surface of a desert. Their hair ranges from fiery red to sun-bleached blond, and their eyes often glow with hues of amber or red, reflecting their fiery essence. Physically, they are robust and taller than many of their elven relatives, with a presence that radiates intensity and authority. Psychologically, they are driven, ambitious, and often ruthless, molded by their harsh history and the relentless sun under which they thrive.
Relations with Other Races: Sun Elves have strained relations with most other races, especially the Moon Elves, whom they view with deep-seated animosity. Their aggressive and expansionist nature often puts them at odds with neighboring communities, though they can form alliances when it suits their interests, especially with races that share their appreciation for strength and power.
Religion and Beliefs: Religiously, the Sun Elves are staunch worshippers of Nyxara and Immolyth as well as other deities associated with the sun, fire, and war, believing these forces grant them strength and vindication. Their faith demands loyalty and offering power in return. Rituals and offerings are made to stoke the favor of these fiery deities, often involving sacrifices and trials by fire that test the devotion and strength of their followers.
Sun Elf Traits
Ability Score Increase: One ability score of your choice increases by 1. Typically this is Constitution for Sun Elves. Fire Resistance: You have resistance to fire damage, reflecting your intrinsic bond with fire and heat. Solar Magic: You know the produce flame cantrip. Starting at 3rd level, you can cast the burning hands spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the flaming sphere spell with this trait, without requiring a material component. Once you cast burning hands or flaming sphere with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). Sunlit Vitality: When you take a short rest in direct sunlight or hot environment, you can roll additional hit dice. Regardless of your class these special hit dice are d8s. When you use one of these hit dice you regain hit points equal to 1d8 + your Constitution modifier. You have a number of these extra hit dice equal to your proficiency bonus. You regain all expended uses when you finish a long rest.Personal Characteristics
Personality Traits- "I carry the radiance of the sun in my heart and its blaze in my gaze; I am not one to be overshadowed."
- "Discipline and order are my guiding principles; chaos is as foreign to me as the darkest night."
- "My words are deliberate, my actions calculated; spontaneity is a luxury for those who lack purpose."
- Authority: "True power comes from control, both of oneself and of the external forces."
- Enlightenment: "Seek the light of truth in all things. Knowledge banishes the shadows of ignorance."
- Perfection: "Strive for excellence in every endeavor, as the sun strives each day to shine its brightest."
- "I am devoted to my family lineage, which traces back to the solar deities of old."
- "I am bound to the restoration and protection of ancient solar temples and relics."
- "My life’s mission is dictated by a prophecy written in the celestial movements of the sun."
- "My pride often blinds me to the needs and feelings of others."
- "I can be intolerant of those who do not adhere to my strict moral or aesthetic standards."
- "My fear of disorder sometimes leads me to make harsh or authoritarian decisions."
Comments