The gods of twilight emerge as guardians of the delicate threshold between light and darkness, where serenity and tranquility hold hands with the mysteries that stir in the night. In the soft embrace of twilight, the labor of the day yields to the promise of rest, evoking a sense of calm and even joy as the world transitions from bustling activity to a peaceful reprieve.
Yet, this delicate balance isn’t without its shadows. The curtain of darkness that descends with twilight can also veil the realm with terrors, where the unknown looms large and fear can take root. The gods of twilight stand as stalwart sentinels against the encroaching horrors that haunt the night, drawing upon their divine might to cast aside the malevolent shadows that seek to unsettle the tranquility of the twilight hours.
The clerics who devote themselves to these twilight deities step into a role of profound significance. They offer solace and comfort to those who yearn for rest, embodying the gentle serenity that twilight embodies. They are beacons of light in the encroaching darkness, venturing fearlessly into the realms that others might shy away from. Their purpose is to ensure that the transition from day to night is marked not by trepidation, but by a sense of security and the knowledge that the twilight is a haven rather than a source of terror.
In their journey through the twilight realms, these clerics channel the divine protection bestowed upon them by their gods. Their sacred quest takes them into the very heart of the night, where they confront the shadows that seek to sow discord and despair. Armed with their unwavering faith and the divine blessings they carry, they stand unflinching against the encroaching darkness, driving back the terrors that threaten to overwhelm.
Domain Spells
1st-Level Cleric (Twilight Domain) Feature
You gain the following spells at the listed cleric levels as domain spells.
Bonus Proficiencies
1st-Level Cleric (Twilight Domain) Feature
You gain proficiency with martial weapons and heavy armor.
Eyes of Night
1st-Level Cleric (Twilight Domain) Feature
You can see through the deepest gloom. You have darkvision out to a range of 60 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.
As an action, you can magically share the darkvision of this feature with a willing creatures you can see within 10 feet of you, up to a number of creature equal to your Cleric Power Reservoir. The shared darkvision lasts for 1 hour or until the creature ends its turn more than 10 feet away from you. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
Vigilant Blessing
1st-Level Cleric (Twilight Domain) Feature
The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
You can use this feature a number of times equal to your Cleric Power Reservoir.
Channel Divinity: Twilight Sanctuary
2nd-Level Cleric (Twilight Domain) Feature
You can use your Channel Divinity to refresh your allies with soothing twilight.
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it temporary hit points equal to 1d6 plus half your cleric level.
- You allow the creature to make a saving throw against one effect causing it to be charmed or frightened, ending the condition on a success.
Steps of Night
6th-Level Cleric (Twilight Domain) Feature
You can draw on the mystical power of night to rise into the air. As an action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this action a number of times equal to your Cleric Power Reservoir, and you regain all expended uses when you finish a long rest.
Divine Strike
8th-Level Cleric (Twilight Domain) Feature
You gain the ability to infuse your weapon strikes with divine light. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8.
Twilight Shroud
17th-Level Cleric (Twilight Domain) Feature
The twilight that you summon offers a protective embrace: you and other creatures of your choice have half cover while in the sphere created by your Twilight Sanctuary.
Deities of the Twilight Domain
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