Sleep

Effect

5th Edition
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).   Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.   Undead and creatures immune to being charmed aren’t affected by this spell.   At Higher Levels. When you cast this spell using a higher level spell slot, roll an additional 2d8+3 for each spell level above its base level.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Table of Contents

 
Spell Descriptors
Mind-Affecting
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
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Components
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Casting Time
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Effect
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Duration
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Saving Throw
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Spell Resistance
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4th Edition

 
5th Edition
Level
Bard 1, Sorcerer 1, Wizard 1
Casting Time
1 Action
Range
90 Feet
Components
V, S, M (A pinch of fine sand, rose petals, or a cricket)
Duration
1 Minute

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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