The Pain Domain is granted by gods who embody suffering, endurance, and discipline through hardship. Some deities who grant this domain see pain as a crucible, forging the faithful into something stronger. Others revel in agony, using it to subjugate and control. Clerics of this domain do not fear pain—they embrace it, inflicting suffering upon others or enduring it as a form of divine enlightenment. Warriors of the Pain Domain fight with unyielding tenacity, drawing strength from their own wounds and inflicting agony upon their foes with divine precision.
These clerics are found among zealots who endure torment as a sacred rite, battlefield medics who press forward through grievous wounds, and inquisitors who wield pain as a tool of divine justice. Whether sadist or ascetic, a Pain Domain cleric is relentless, thriving in the heat of battle where others falter.
Domain Spells
1st-Level Cleric (Pain Domain) Feature
You gain the following spells at the listed cleric levels as domain spells.
Martyr's Endurance
1st-Level Cleric (Pain Domain) Feature
Your god has taught you how to endure pain as a source of strength. You gain resistance to nonmagical bludgeoning, piercing, and slashing damage while you are
Bloodied.
Bonus Proficiency
1st-Level Cleric (Pain Domain) Feature
You gain proficiency with martial weapons.
Channel Divinity: Agonizing Strike
2nd-Level Cleric (Pain Domain) Feature
You can use your Channel Divinity to turn an attack into a source of torment. When you hit a creature with a weapon attack, you can expend a use of your Channel Divinity as a bonus action to cause the attack to deal addition negative energy damage equal to your Cleric level. The target must also make a Constitution saving throw or be wracked with pain, being
Incapacitated until the end of its next turn.
Suffering is Strength
6th-Level Cleric (Pain Domain) Feature
Your resilience in the face of pain is unmatched. While you are
Bloodied, you gain the following benefits:
You have advantage on Constitution saving throws.
Whenever you deal negative energy damage, you can roll the damage twice and take the higher result.
Divine Strike
8th-Level Cleric (Pain Domain) Feature
You gain the ability to infuse your weapon strikes with divine agony. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 negative energy to the target. When you reach 14th level, the extra damage increases to 2d8.
Exalted in Pain
17th-Level Cleric (Pain Domain) Feature
You become a living embodiment of suffering and endurance. You gain immunity to being
Stunned,
Frightened, or
Incapacitated. Additionally, once per turn when you take damage while you are
Bloodied, you can use your reaction to force one creature you can see within 30 feet to take 3d8 negative energy damage.
Deities of the Pain Domain
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