Adventurer Association
Founded by Johnith Durell, this group of individuals helps to keep the world safe by congregating all of the worthy adventurers so that they can work together and be stronger. Four of the major cities have an Adventurer Association building and they offer all of the necessary housing amenities for AA Members when they need it. Members of the Association can come to any AA HQ and request the aid of other members if they present a clear and present need for their assistance in some world-ending quest.
Structure
The Adventurer Association council presides over the entire organization featuring one member from each of the eight continents. They oversee the individual locations which are headed by a veteran ALPHA member if at least 5 years.
Public Agenda
They want to get all of the worthy Adventurers together so that they can fight as a combined force against peace-opposing evils.
Assets
Housing amenities, extra forces, minor potions and supplies.
History
Not long after the events of the Divine Calamity, the popular adventurer Johnith Durell realized that some powerful evils could arise and defeat any adventurer that fights it alone. Together, however, the adventurers would be able to face and defeat any force that would cause harm to the material plane.
Strength in Numbers
Founding Date
5th of Duos, 0 DI
Type
Guild, Adventuring
Alternative Names
AA
Demonym
Class Alpha, Class Beta, etc.
Parent Organization
Subsidiary Organizations
Related Ranks & Titles
Controlled Territories
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