Ypris, God of Nature and the Elements

Champions

Alignment - Lawful or Neutral, often Good
Suggested Classes - Druid, Ranger, Paladin, Barbarian, Cleric, Monk
Suggested Cleric Domains - Life, Light, Nature, Order, Tempest
Suggested Backgrounds - Acolyte, Sage, Hermit, Outlander, Folk Hero, Far Traveler    

Earning and Losing Piety

      Devotee (3+ Piety)
As a Devotee of Ypris, you have proven yourself a guardian of Nature and its Elements. You gain use of the spell hunter’s mark and can use it a number of times equal to your Wisdom modifier (minimum of once) without expending a spell slot. You regain all expended uses when you finish a long rest.   Votary (10+ Piety)
You gain use of the spell speak with animals and can use it a number of times equal to your Wisdom modifier (minimum of once) without expending a spell slot. You regain all expended uses when you finish a long rest. You also have advantage on saving throws against being poisoned. You regain all expended uses when you finish a long rest.   Disciple (25+ Piety)
When a beast is about to attack you, it must make a DC 15 Wisdom saving throw. On a failed save, the creature must choose a different target, or the attack automatically misses you. On a successful save, the creature is immune to this trait for 24 hours. You regain all expended uses when you finish a long rest.   Champion (50+ Piety)
You can increase your Constitution or Wisdom score by 2, and also increase your maximum for that score by 2.

Favour

     
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Devotion to Ypris

     
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