The Merchant Fleet of Larane Vehicle in Eien | World Anvil

The Merchant Fleet of Larane

The Merchant Fleet of Larane's Royal Navy is an essential component of the nation's maritime trade and economic prowess. Comprising a diverse and impressive array of vessels, the fleet plays a vital role in facilitating commerce, establishing trade routes, and connecting Larane's ports with their distant trade partners.

The ships in the Merchant Fleet are purpose-built for efficient transportation of goods and commodities. Unlike the heavily armed warships, these vessels prioritize cargo capacity, stability, and speed over offensive capabilities. This allows them to navigate through various weather conditions and deliver their precious cargo safely and swiftly. Larane's shipyards are world reknowned for their innovative designs, with Larane's vessels being the only ships capable of traversing the dangerous Sea of Mourning via the direct route.

One of the prominent ships in the Merchant Fleet is the "Dragon Star." This impressive merchant vessel boasts a sleek design and a reputation for navigating the most dangerous waters in the world; holding the record of successfully passing through both the Whirling Straits and the Mourning Sea maelstroms intact. The "Dragon Star" is known for her versatility, capable of carrying a wide range of goods, as well as scholars and mages from the Royal Academy of Larane during expeditions. The hirumi of the 'Star is an enigmatic spirit who insists on being referred to as 'Madam' - she's an unusually powerful hirumi, with a strong bond with her captain and her crew and an overly large spiritual core. The crew is likewise fiercely protective of her, and has rebuked several attempts by the Admiralty and the Academy to diminish her capacity.

Another notable ship is the "Sea Serpent," a larger merchantman with a robust hull that ensures stability during rough seas. This vessel is often employed in long-haul trade routes that span great distances, connecting Laranian traders with exotic markets in far-off lands such as Dal and Berran. Its spacious cargo holds and advanced navigation equipment make it an ideal choice for voyages of exploration and discovery. The hirumi of the Sea Serpent is a businesslike presence without preference for how it is referred - but it also possesses the pickiest 'personality' when it comes to crews. The Serpent as tossed more captains overboard than any other ship in the fleet.

The Merchant Fleet is also equipped with a variety of smaller vessels, including "Star Clippers" and "Coastal Traders." These nimble ships are perfect for coastal trade and short-distance transportation. Their speed and maneuverability enable them to navigate shallow waters and access ports that larger vessels might find challenging to reach.

Laranian merchant ships are a sight to behold, adorned with colorful banners, ensigns, and flags that proudly display the nation's emblem. They serve as cultural ambassadors, spreading the influence of Laranian trade, culture, and diplomacy to foreign shores.

To ensure the safety of the valuable cargo and crew, the Royal Navy places great emphasis on protecting the Merchant Fleet from piracy and other maritime threats. Naval escorts, armed patrols, and advanced communication systems are employed to safeguard the merchant ships during their journeys.

Ship Spirits

The spell known as "Hirum" bestows limited sentience upon ships in a magical and controlled manner. This enchantment, styled after the legendary sylltiad spell of the Dragons, is carefully imbued into the ship's core during its construction, binding an Ethereal spirit to the vessel. The Ethereal spirit endows the ship with a rudimentary consciousness and awareness of its surroundings. Notably, ethereal beings must agree to be bound in such a way - the spell was crafted in a manner so as not to snare unwilling spirits. While there is still heated debate on the ethical use of such a spell, proponents are adamanet that the beings who agree to return to the Material plane as ship-spirits are likely escaping a far worse fate on the Ethereal plane

While not granting full self-awareness or intelligence, the ship-spirits, also known as hirumi, allow the ship to exhibit a level of autonomy and responsiveness. The ship gains the ability to respond to the captain's commands with an intuitive understanding of its purpose and objectives, making navigation and control more seamless. The limited sentience of the ship also allows it to develop a unique connection with its crew, fostering a sense of loyalty and camaraderie. It may display signs of affection or protective behavior towards the sailors who sail on it, forging a deeper bond between the ship and its human counterparts. Older ship-spirits are notorius for 'selecting' their crews, with rookie sailors occassionally being lurched overboard in port if the ship-spirit finds them distasteful. The same has also been noted for captains and commanding officers who do not show the proper respect for their ship or the rest of their crew.

Despite the enchantment's advantages, it is crucial to maintain a delicate balance of power. The spell must be carefully crafted to prevent the ship from becoming too autonomous or acting against the crew's intentions. The captain remains the ultimate authority, and the ship's sentience never interferes with the human decision-making process. It is still very possible for a ship-spirit to be run aground or sunk due to the actions of their crew.

It is also worth noting that the traditional maritime tradition of referring to all ships as 'she' is absent in Larane's navy. Each ship-spirit makes their presence known to the builders and the captain; often carrying over whatever presence they possessed the last time they were in the Material realm - though sometimes the beings choose entirely new identities. As a result, crews refer to their ships as 'she/her, he/him and they/them' without prejudice.

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