The Everwyrm
A serpent dragon of size immense, gleaming hide porcelain, and jaws unhinged letting out a deep bugling call that sent one’s bones on edge.
The Everwyrm is a giant dragon that hovers over the Necropolis twining in an ouroboros. It speaks through the charm witches of the Necropolis. It never leaves its position or rests. While it must have some magical influence over the city, no one is sure, and residents believes it protects them. A song plays as long as the Everwyrm moves, low and haunting through the city.
White skin & scales, black lips, ivory teeth. Long with four legs and 3 toes, no wings. Crests of greenish white hair. Two curling greenish white horns. Black hair on the head.
Charm Witches are the priests & priestesses of the Everwyrm. They hear its messages and bring them to the people. They also enforce the rules.
Rules
Do not laugh in the presence of the Everwyrm
Do no belittle the Everwyrm's power.
Curses & Prayers
- May the Everwyrm keep them safe
- May the Necropolis refuse your bones
- Let fate and the storm decide what comes next
Inscriptions Around the Necropolis
Steps in the darkness. Echoes off the stone in the fading blue light. There is nothing in those shoes.
A cold breath, deep inside the lungs. Chills past the bones, beyond the somewhere where the soul resides. You are never warm again.
The momentary glimmer of light fades. There is loneliness in darkness. Just like there is darkness in light.
Shuffling back and forth, each step farther from oblivion. These are the shoes I must walk in.
There are sounds in my heart. It is where darkness dwells. Where there is nothing to sweep away.
Nothing like the sea. Each early morn is a gift. Every day a curse.
Comments