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Johnny

Overview

  Archetype: Kickboxer, Speedster, Guard Pressure   Tags: Rushdown   Species: Cheetah     Should be tied with the fastest normals in the game, much of Johnny's kit revolves around zipping around your opponent picking away at them with extremely fast L-M-H combos.    

Background

  The most zen and chill guy you will ever meet, his relaxed demeanor hides incredible twitch muscle speed he has spent countless hours training.   If was wasn't so damned likeable, he would probably have been kicked out for accidentally breaking so many heavy bags.     Johnny helps train others in martial arts as a means of helping them through their mental health troubles. While he doesn't show it, it's implied he used to have terrible problems with anxiety and anger management but has gone far in taking control of his emotions.      

Appearance

  Wears loose martial artist style gi pants and tank top with a casual athletic hoodie. Color scheme will contain lots of blues to compliment the yellow fur.   Adopts a Dutch Kickboxing stance and style of striking with a greater focus on volume over power.     Sound design will contain lots of exaggurated missile flyby sounds, whipping noises, etc. to communicate his speed. See Seth's (Street Fighter 4) "faster than the eye" kick special sound design    

Moveset

 

Normals

    Quick Combo - 6 HP-HP-HP   -3 quick strikes that can combo into a launcher or Neutral HP   -Easy to use combo tool      

Specials

    Swift Strike - 236 P   -Dash faster than the eye can see at the opponent and deliver a strike   -Similar to Makoto dashing punch but as a combo starter   -LP throws a body shot   -HP delivers an Overhead hitting 9-to-5 elbow     Swift Step - 236 K   -Dash faster than the eye can see at the opponent to a set location   -Similar to Swift Strike but dashes a set distance   -LP dashes in front of the opponent   -HP dashes past them to a set distance on the other side      

Supers

  Machine Gun Hands - 236236 LP+HP   -Dash forward and unleash a barrage of punches so fast they take a moment to actually hit   -Attack continues landing hits after the move ends allowing follow-up   -Landing this twice in a combo makes it a combo ender     Move -   -
Children
Aligned Organization

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