CHECK THE ROADMAP HERE: ROADMAP
Mission Statement
Create a fighting game that:
Visuals are Vinyl Stickers with characters follow Furry logic, allowing for a wide variety of character types and movesets.
The Vinyl Sticker outline will be used to communicate information like hit and hurt boxes, character states, etc. without adding visual noise while also allowing the characters to pop against all the chaos and destruction in the stage background.
The golden rule is "Everything must feel hype"
Originally planned on using the MUGEN engine, but am instead planning to sit down and learn Unreal Engine 6 as the workflow apparently is fantastic, and should make p2p multiplayer easier to implement. In addition, working with 3d models with heavy filtering is an easier task this way.