Lesu, Princess of Starlight
The Third Sister of Oros
(a.k.a. the Voyager, Lady Luck, the Lantern Radiant)
Holy Books & Codes
- TDB
Tenets of Faith
- No trick is beneath me. I will never forgo an advantage in the name of fairness.
- I cannot change the past, but the future is fickle. Fate may make slaves of us all, but with a little luck, I can slip those shackles for a time. I will seek to oppose ill fortunes and do my best to change the course of dire prophecies and tragedies.
- I will travel the world in search of adventures and wrongs to fix. There are more creatures needing my help than I could find if I stayed in one place. I sleep under the cover of stars whenever I can.
- When telling fortunes, I will be truthful, but gentle. I will never seek to create despair or fear through my divinations, no matter how grim the portents. There is also hope that fate has something better in store.
- I will make decisions quickly; I never know when opportunities might present themselves again.
- I will bring light to the dark places; I will make known the secrets of the past. The world is large, but there are many places yet left to explore and much to learn and experience.
- The deities are always speaking to us. I will pay close attention to the signs and portents in all things, that I may be prepared when the time comes to act. I trust dreams, feelings, and premonitions. Through them, Lady Luck speaks. I trust my own forebodings above external warnings.
- Levity deflates pride and humbles the haughty. I will never oppose good-natured mischief that violates no law.
- I will be friend and comfort to the stranger, to the traveler, to he who is far from home. May my door always be open, may my cart always have room for another.
Holidays
- TDB
Temples & Shrines
Many temples of Lesu serve as observatories and are open to the night sky, with plentiful texts, charts, and instruments to help track the stars and determine astronomical events. It is said that in the First Age there were seven planetariums dedicated to Lesu scattered across Edras. They supposedly represented the Seven Towers of Lesu's palace in Sanctum, the Abode of Deities, and each one is rumored to have housed a sacred Starlight Fragment. It was common in the First Age for Lesu's faithful to try to make pilgrimages to all seven, though thousands of years later, in this the Age of Kings, all but one of the ancient observatories have been lost to time.Providence
Lesu communicates frequently with her favored children, more so than any of the other deities, though her messages must be carefully studied for tricks and traps. She can send swarms of fireflies, cause games of chance to have outlandish results, or even move the very stars in the night sky for those who please her. Her ire, however, is far more direct than her favor - bouts of terrible luck and tragic fate befall those who sin against the Princess of Starlight. Caravans are waylaid by monsters and never arrive at their destinations, lantern light barely holds back the shadows, and the stars themselves refuse to guide the lost.Rituals
- A seeker who wants help making a decision, regardless of how important or inconsequential it is, can scatter a pinch of gem dust on the wind and take a draw from the Deck of Heavenly Bodies to decide the believer’s actions; not obeying the card will inevitably draw Lesu's ire
- A seeker who wishes to find something that is lost should dance in a random pattern beneath the light of the stars, while softly singing or chanting a litany of the names of all the stars they can remember
- A seeker who wants to bless a settlement's lights with the power to hold back thinnings should gather a bowl of stardust and let it sit illuminated by the settlement's central fire for an entire year; on both the winter and summer solstice, the believer should toss one handful of the stardust into the fire
- A seeker who desires wealth and good fortunes should play a trick on someone who does not appreciate their own blessings; the trick must either deprive the prideful fool of their treasures or otherwise teach them to be thankful for what they have (many a believer has wound up dead or imprisoned in the practice of this ritual)
Scions
- Pimmin Coppershine, Scion of Luck
- The Scion of Mischief
- Stonescribe Horluk Ruindelver, Scion of Exploration
- Imperial Astrologian Lharithlyn, Scion of the Heavens
D&D 5e Rules
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Domains: Light, Fortune, Journeys, Trickery
Favored Weapons: Thrown Blades
Pathfinder 2e Rules
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Domains: Fate, Luck, Travel, Trickery
Alternate Domains: Star, Sun
Follower Alignments: CG, CN, NG
Favored Weapons: Starknife
Cleric Spells: 1st: anticipate peril, 3rd: haste, 4th: blink
Divine Ability: Dexterity or Wisdom
Divine Font: Heal
Divine Skill: Occultism

Holy Symbol
Parents
Sworn Enemies
Non-Good Celestials, Non-Good Fey, Star Spawn, Mimics
Favored Weapon(s)
Throwing Blades
Sacred Animal(s)
Foxes & Fireflies
Sacred Color(s)
Yellow
Patron Kingdoms
The Kingdom of Dorwine
Common Worshippers
Astrologers, Gamblers, Sages, Charlatans, Explorers, Lamplighters
Preferred Offerings
Dice used to win or lose large bets, Cut gemstones, Performing pranks or tricks, Anything that naturally shines or glows
Divine Classification
Deity
Religions
Alignment
Chaotic Good
Current Location
Realm
Children
Gender
Female
Ruled Locations
Comments