Creation

Creation Magic is a spell that, like most other forms of high level magic, very few can cast. Creation Magic is as its name implies: it allows for things to be created. The ability to create something requires either a component or Sacred Energy in order to accomplish, sometimes both depending on its usage. This spell requires a considerable amount of Sacred Energy, this usually comes from the nation itself which stores up this energy. However, if used away from major cities or even outside of the parent nation, then storage devices full of Sacred Energy must be used instead.   Creation Magic has its limits, and its drawbacks, it can't create complex biological entities. For the creation of buildings, it blueprint to be in the person's possession. One of its biggest drawbacks is not just the amount of Sacred Energy needed, if used to retrofit structures or to upgrade an area of a town, people have to move away from those areas - as well as anything of a biological nature, including animals - otherwise the spell will "erase" anything biological in the area.   If used to create structures, it will erase anything in the area of the structure, including all plant life.   This kind of magic is restricted.

Effect

Upon usage, Sacred Energy will gather upon the ground and begin to take on the form of a building block that expands, shrinks, and then forms into the item that the user thinks of. The outside will always start off as a greyish hue but will gradually shift to the color that the user has deemed.

Side/Secondary Effects

Creation magic takes a toll on the user, requiring them to rest after usage. A botched creation can lead to some rather interesting creations.

Manifestation

Upon casting, a metallic like smell will permeate the area surrounding the spell.

Source

Earth.