The Lord of Blades Character in Eberron | World Anvil

The Lord of Blades

Mystery surrounds the enigmatic Lord of Blades, whose reality is wrapped in legend, and whose very existence threatens the future of the common races of Eberron. The Lord of Blades, a powerful and char- ismatic warforged, gathers followers from among the living constructs and seeks to build an empire upon the ruins of Cyre, deep in the desolate Mournland. His enclave rises above the broken land as a beacon to other warforged who have grown disenchanted with life among the common races.   Some speak of the Lord of Blades as a great phi- losopher and teacher. Others describe him as a power- mad warlord and self-styled prophet who wishes to challenge the weaker, flesh-bound races for supremacy of Khorvaire. His hidden enclave follows a strict regi- men that crosses theocratic ideals with the power of a military dictatorship; the Lord of Blades serves as both god and king to his followers. In his camp, the Lord of Blades’ word is law. The warforged who have joined him must accept his rule or be destroyed.   Where did the Lord of Blades come from? Some tales proclaim that he led the warforged armies of Cyre in the Last War. Contradictory stories paint him as a newer warforged, perhaps even the last to emerge from the Cannith creation foundries before they were dismantled as required by the Thronehold Accords. One dark and disturbing legend claims that the Lord of Blades caused the destruction of Cyre and warns that he plans to repeat this act in each of the Five Nations. Whatever the truth, the Lord of Blades has emerged as a messiah to that segment of the warforged population that seeks to embrace their construct heritage over their living heri- tage. The vast majority of warforged, however, consider the Lord of Blades to be a false and deluded prophet, or even an abomination that must be destroyed.   The Lord of Blades has a small but devoted band of fanatical warforged in his camp. He preaches an apocalyptic vision of a future wherein the warforged inherit the world by blade and blood. His most trusted followers, his lieutenants and apostles, have adopted names that honor the Lord of Blades and place them at the head of his band—names such as Saber, Falchion, and Scimitar. His followers hang upon his every word and sermon, memorizing his proclamations and prophecies as part of their daily devotion.   In battle, the Lord of Blades has few equals. Usu- ally, adventurers must contend with his followers and lieutenants, for to face the Lord of Blades directly is to invite death. His many blades, sharp and deadly, sur- round him like armor and form a whirlwind of blood and steel when he charges into battle. The only reason why he has not spread his campaign of conquest beyond the Mournland, many believe, is because his army is still too small. A relatively small faction of warforged is attracted to his teachings, and not all of these zealots have been able to yet reach his side. Rumors persist that the Lord of Blades seeks to recover a creation forge and rediscover the secret of warforged construction, but it doesn’t appear that he has yet mastered the ability to churn out new warforged on a regular basis.   In the meantime, the Lord of Blades’ agents attack Karrnath and Thrane outposts to free warforged slaves, raid Cannith strongholds in search of information on warforged creation, and scour distant Xen’drik for artifacts that may have some ties to modern warforged. His followers have no fear of dying for their cause; they believe the Lord of Blades can repair them and raise them up again in time for the final battle against the flesh-bound races.  

THE LORD OF BLADES

Who is the warforged known as the Lord of Blades: savior, monster, hero, general? Opinion differs, even among other warforged. From its mobile fortress in the Mournland known as Construct, the Lord of Blades commands fervent devotion from warforged as it calls for military unit, the power of warforged faith in their leader allows for the manifestation of divine spellcasting. the Lord is secretly Bulwark, bodyguard of the king of Breland whose service was instrumental to the warforged being recognized as sentient creatures with independent rights. After the Treaty of Thronehold was signed to end the war and them to overthrow the other races. Though the Lord of Blades commands followers as a disciplined   Mysterious Origin. No one knows where the Lord of Blades originally came from. Some believe it was the last warforged to be birthed from the creation forges of House Cannith, while others believe it was created after the forges were officially shut down. Others—often warforged who wish to romanticize the Lord of Blades—believe emancipate its people, Bulwark vanished. The Lord of Blades appeared not long after, and many wonder if the two are not one in the same.   Dark Rumors. The Lord of Blades fashioning its mobile fortress in the Mournland, along with its dedication to rallying the warforged to overthrow other sentient races, cause many to wonder if the warforged leader was behind the Day of Mourning. These rumors clash with many theories about the Lord of Blades, including the claim that he was formerly Bulwark (who was supposedly in Breland's service until the signing of the treaty approximately two years later). Still, it is a popular conspiracy theory among those who oppose the Lord's doctrine of warforged dominion.  

THE LORD OF BLADES

Medium humanoid (warforged), neutral evil Armor Class 23 (Heavy Plating Integrated Protection) Hit Points 266 (28d8+140) Speed 40 ft. STR DEX CON INT WIS CHA 22 (+6) 16 (+3) 20 (+5) 16 (+3) 16 (+3) 18 (+4) Saving Throws Str +13, Dex +10, Wis +10 Skills Athletics +13, Insight +10, Intimidation +11, Perception +10, Persuasion +11 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Senses blindsight 60 ft., darkvision 120 ft., passive Perception 20 Languages Common, Draconic, Elvish Challenge 21 (33,000 XP)

TRAITS

Aggressive. As a bonus action, the Lord of Blades can move up to its speed toward a hostile creature than it can see. Legendary Resistance (3/Day): If the Lord of Blades fails a saving throw, it can choose to succeed instead. Magic Resistance. The Lord of Blades has advantage on saving throws against spells and other magical effects. Survivor. The Lord of Blades regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.

ACTIONS

Multiattack. The Lord of Blades makes three attacks with its triblade sword. It can replace any one of these attacks with its crushing grasp. Crushing Grasp. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: the target creature is grappled (DC 21). While grappled, the target creature is considered restrained and takes 28 (4d10+6) bludgeoning damage at the start of each of its turns. If the creature is size Medium or smaller, the Lord of Blades can move the grappled creature without penalty to its speed. Triblade Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (4d6+6) slashing damage.

LEGENDARY ACTIONS

The Lord of Blades can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Lord of Blades regains spent legendary actions at the start of its turn. Weapon Attack. The Lord of Blades makes a weapon attack. Command Ally. The Lord of Blades targets one ally it can see within 60 feet of it. If the target can see and hear the Lord of Blades, the target can make one weapon attack as a reaction and gains advantage on the attack roll. Whirlwind of Blades (Costs 3 Actions). Each hostile creature within 10 feet of the Lord of Blades must make a DC 21 Dexterity saving throw, taking 48 (12d6+6) slashing damage on a failed save, or half as much damage on a successful one. A creature that takes damage must make a DC 21 Strength saving throw or be knocked prone.
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