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Gala HEIST PLANNING

The Session will start with the party being sent a group sending asking them to please make their way to Lareth Hall, in the highest towers of the menthis plateau deep within the University district by Merrix to meet with him with a professor there before the Gala tonight.
  • Merrix always double checks if flamewind has heard any musings in the prophecy for big blunders he makes, trusting her strage ways to remain confidential with his secrets.
  • Vicktor Check (Hist DC 14) : Flamewind is the prominent professor in the Lareth Hall, she is a gynosphinx residing the Halls great dome.
  • If he scores higher, give a description of Flamewind.
  • Flamewind NPC Notes

    Flamewind

    Lawful neutral, female gynosphinx
    Grand and inscrutable, Flamewind’s imposing presence demands respect. Like other gynosphinx she has the body of a lion, though her fur is a deep black with ever moving orange striples ripling across it. Perched upon her back sit a matching pair of falcon-like wings. Her humanoid face resembles that of an disticintly feline elven woman. Her mane is tied in thick braids, her face is tattooed in spiraling sigils of learning, and her golden pupilless eyes give away nothing though traditional body reading techniques.
    Motivation: The Draconic Prophecy is Flamewind’s life’s work; she must unravel its mysteries and discover her part in it, whatever the cost.
    Mannerisms: She frequently speaks in riddles, and rarely gives straight answers. Flamewind doesn’t suffer fools gladly. She flicks her tail from side to side when dealing with someone who irks her.
    Quote: Great powers have eyes upon you lurstyvibe, many seek the same prizes as you. The Gala's Idol, the girl(Lady E), the ship. All answers to all questions can be found within the Draconic Prophecy. In this I have found metion of what I think is your group within part of a larger Prophecy Verse
    The eyes of the sphinx will meet a shipless crew with the eye of the storm, while a robber steps from her crimson tower in the clouds for the Gala's Idol.
    FULL Prophecy Verse
    Sound rings from the great Forges of Making needing the king in green to ride north aboard a bolt of gorgon steel. As the Nations new and old prepare for war, The eyes of the sphinx will meet a shipless crew with the eye of the storm, while a robber steps from her crimson tower in the clouds for the Gala's Idol.

     

    FUCK THE GALA let maza and her sons do what you paid them to, SELL THAT SHIT.
    The real session will start with the party all in the belly of a newly minted airship, recently built in zilargo. It seems sealthy and with many Cannith Motifs.
        The players have two goals.
  • STEAL THE IDOL FROM BONESHAKER BEFORE ANOTHER THIEF
  • The Warforged Bluesky will be attempting to steal the same thing under the payment of OneEye. Not affliated with The Blades she will happily take their coin.
  • Boneshaker will be getting got by Tryp in the process, w a surprise assassination and brief combat. Bluesky will flea even without the Idol.

  • (optional) MESS UP ALISTAIRS SPEECH
  • dont get Beck caught?
  • A. POOL AREA   -big windows looking into the main presentation area.
      A. Hedge Maze  
  • put ryes tracking to the test, good area for tryp ambush

  •   A. Kitchen w DA BOIS  
  • Da boys will be in here cooking while Maza does the selling

  • VENTS FOR TRAVEL?   someone in kitchen offers them the idea? (weak)
    BACKSTAGE  


    Guest List

    Guest List

    Make a List of Famous people from the coucnilors and other notibles in sharn to be at the Gala.  
    • alistair
    • boneshaker
    • celyria ir'tain
    • Ilyra Boromar
    • Lyza d'Lyrandar
    • Merrix d'Cannith
    • Myri Olar
    • Nolan Toranak
    • Tarya d'cannith
     
    High Society
  • Celyria ir'Tain
  • a detachement of Deneith Guards
  • Who to Watch out for
  • Boneshaker
  • Alistair ir'Cain
  • Tryp
  •  
    City Councilors
  • Nolan Toranak
  • Ilyra Boromar
  • Myri Olar
  • Waiters
  • Teller (Waiter)
  • Garrow
  • A human with albinism who doesnt talk
  •    
    Dragonmarked Houses
  • Lyza d'Lyrandar

  • Merrix d'Cannith
  • Ward
  • Tarya d'Cannith

  •  
      Topics of Conversation

    Make a list of 5 topics of conversation.

  • Stokes labor movement
  • a recent explosion in Khyber's Gate, some suspect its from Dragon's Blood.
  • The Oaks serving this months Gala
  • Ecensse of Rage
  • The Lord of Blades / The Mournland
  • The Blood of Vol / Karrnath
  • The Guest speaker Alistair ir'Cain
  • Anything else of note.

  •  
      INTRO
    - Meet Mazda & Sons at the Gala.
  • They
  • Intro Sequence

    Merrix will book a Private Skycoach for the party to arrive in. This Skycoach has the seating area build into the bottom of the coach, with the driver steering in a seperate area set above. There is a Talking Tube connecting the two areas if either wish to communicate during the trip. The inside is lit with a drift globe floating above the center table.  
  • During the trip, He will appear as an ilusion projected from the drift globe onto the table.
  • Merrix currently in a bath with pair of small alchemical humoculous styling and cutting his hair and beard.
  • Boneshaker is the Target, easy to spot due to his ornate plate armor he is never seen without.
  • The contact is a shapechanger named Garrow, known agent of the terrorist organization the Emerald Claw. Very Hard to Spot, anyone could be him. If you suspect hes masqurading as me, we should come up with a code phrase.
  • They will meet, somewhere probably seculded & exchange information. Only after steal the dragonshard, try not to draw eithers attention if possible.
  •   A1 : Airship Landing
    The airship you are in descends onto the anding platform adjacent to Tain Manor, their energy humming as they come to a gentle halt. The Manor is the single largest building you have seen built ontop of the Skyway. As the door opens you see an oppulent hedge maze before you, adjecent to a team of uniformed attendants who stands seemingly ready to assist. Their lanterns illuminating the way in the dimming twilight. The brisk air this high up rushes past cutting through the Pin's and Neeble's Special that each of you designed and got fitted for previously. Please give a rough description of what themes you incorporated into your outfits.  
    A Crystaline Hue stikes the alabaster mansion walls past an elaborate hedge maze.
     
  • there are multiple finely dressed wait staff who direct the guests into the Hedge maze.
  •   A3 : Coat Check
    An Orc in a well tailored suit eyes up approaching guests asking each for their name.
      Room Details
    Areas The Landing
    DESC-   Great Hall (ENTRANCE)
    DESC-   Ball Room (MAIN AREA)
    DESC- A large glass floor room with a large chandeler surrounding an eldritch machine. From this height you can see the everbright lanterns line the streets of the Upper Central wards. On either side of the room are multiple easily accessible doors with a simple button selection system, after a slight pause and a pleasent dig you see guests disapear through the doorway, with it magically closing behind them.   Punch Bowl / Maza's Stand (SOCIAL)
    DESC-   Side Rooms, accessible from any of the multi portal doors found in the Ball Room
  • Kitchens : DESC-
  • Pantry : DESC-
  • Bathrooms : DESC-
  • Balcony : DESC-
  • Trophy Room : DESC- Built out of Glass and surrounded by the same Cloudstuff that supports most of the Skyway, this room holds many trophies and treasures. Many from Xen'drik, with a new addition, a piece of stone from one of the Palaces in Metrol that seems to shift in and out of existance in its glass case.
  •   Tain Gala Random Events!

    Tain Gala Events!

    1 -All Eyes Entrance: A new guest announced to the Gala causes all eyes to turn towards them as they enter, the room filling with whispers.

    Roll 1d6 to determine if it’s…
  • Pick whoever needs to be introdueced from the Guest List.
  • The hotly anticipated debut of a young scion of one of the Sixty entering the social world for the first time and making a scene of it.
  • A recluse who hasn’t shown up to one of these parties in years and years now returning to the social world, trying to put whatever made them withdraw behind them. Merrix d'Cannith
  • The center of Sharn’s latest scandal, boldly showing their face despite controversy . The whispers are cacophonous but they seem to ignore it. Ilyra Boromar
  • Alistair ir'Cain is announced as this
  • 2 - Product Demo: One of the more entrepreneurial guests uses the gala as an opportunity to advertise an upcoming venture.

    Roll 1d4
  • A Cannith demonstrates the latest magical gizmo to come out of Cannith South, something with the idle rich as demographic
  • Maza ir'Thadian has the catering provide samples of the latest new culinary adventure from The Oaks
  • A model wears an absolutely dazzling piece of art as their gala outfit and lets everyone know it’s a Davandi
  • The Boromars bring an imported product that would have definitely been enormously expensive to have a lot of… if they were bringing it in through usual means wink wink nudge nudge
  • 3 - Entertainment: A part of the gala’s entertainment is a real event.

    Roll 1d4.
  • Fey circus performers perform death defying stunts above the gala goers, causing awe and wonder
  • Rival bands in adjoining rooms battle for musical supremacy in two of the finest performances of the season
  • Two dancers on the main floor mesmerize the guests with perfect chemistry of their dance, shining over everyone else
  • An invited comedian roasts the guests of honor at the gala, gathering laughs and uncomfortable squirms
  • 4 - Mishap: an accident happens at the gala that grabs attention. it’s the sort of thing the help could handle, but pc’s can intervene as well.

    Roll 1d4:
  • Party crashers from a noble house fallen into poverty or disgrace and decidedly not invited show up anyway
  • A party guest gets incredibly intoxicated on the drink and begins making a scene, airing out their family’s dirty laundry
  • A guest insists that they fly their own sky coach to the venue and crashes just outside
  • There were supposed to be a bunch of fey birds baked into the pie. But they’re all loose now!

  •  
      Boneshaker awareness clock

    General Boneshaker's Awareness Clock:

    This clock represents how aware General Boneshaker is of the players' presence.:
    Segment 1: Unaware of the players
    He has his guard down, and is trying to enjoy the party while waiting for the signal to meet with Garrow.
    Segment 2: Slightly suspicious.
    He is actively aware of the outsiders as a vague threat, after they are introduced in the ballroom and he notices them asking about him.
    Segment 3: On high alert.
    Boneshaker attempts to meet Garrow early, possibly out-thinking the party and catching them in some kind of trap.

    Segment 4: Active Conflict
    An altercation for the dragonshard breaks out.
    Segment 5: Guards are alerted
    Within a few rounds 1d6, the Guards arrive.
    Segment 6: Deneith Guards arrive.
    everyone is hit with a wis save DC19 command "FREEZE"
      cooking catastrophe

    Cooking Catastrophe Clock:

    Maza will make a DC Maza(+18 chef tools) and her twin sons(+8 chef tools) who make the group roll with her (The party can also help): The Goal is DC 55. If the check fails by less then 5 the clock moves forward once If the check fails by more then 5 the clock moves forward twice.
    Segment 1: Whats Cookin Good Lookin?
    Everything is under control, and the cooking is going smoothly.
    Segment 2: A Setback Yes, But a Minor One
    A minor mishap occurs, but it's manageable.

    Segment 3: Urgent, Help Needed
    The situation is getting out of hand; dishes are at risk of being ruined.
    Segment 4: Kyber's Kitchen
    A full-blown culinary disaster is imminent.


     

    Structure

    Exposition

    A1 : Airship Landing
    A Crystaline Hue stikes the alabaster mansion walls past an elaborate hedge maze.
  • there are multiple finely dressed wait staff who direct the guests into the maze.
  •     A2 : Hedge Maze

     
      A3 : Coat Check
    An Orc in a well tailored suit eyes up approaching guests asking each for their name.
     
    Plot type
    Dungeon Heist
    Parent Plot

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