Critical Hits
Roll on this table to find the Condition to apply after a critical hit with a particular damage type.
1d6 | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Acid | Pain | Pain | Pain | Burning | Burning | Burning |
Ballistic | Bleeding | Bleeding | Pain | Pain | Downed | Slowed |
Blunt | Dazed | Dazed | Deaf | Sleeping | Drunk | Drunk |
Cold | Slowed | Slowed | Slowed | Slowed | Sleeping | Restrained |
Electricity | Dazed | Dazed | Dazed | Pain | Pain | Burning |
Heat/Fire | Burning | Burning | Burning | Pain | Pain | Disarmed |
Ion | Fatigued | Fatigued | Fatigued | Fatigued | Fatigued | Fatigued |
Light | Blind | Blind | Blind | Blind | Disarmed | Disarmed |
Necrotic | Fatigued | Fatigued | Fatigued | Fatigued | Downed | Downed |
Piercing | Bleeding | Bleeding | Bleeding | Pain | Pain | Disarmed |
Poison | Poisoned | Poisoned | Sleeping | Drunk | Sick | Sick |
Psychic | Dazed | Dazed | Dazed | Dazed | Dazed | Confused |
Radiation | Sick | Sick | Sick | Sick | Sick | Sick |
Slashing | Bleeding | Bleeding | Blind | Blind | Disarmed | Slowed |
Sonic | Deaf | Deaf | Deaf | Deaf | Drunk | Drunk |