Critical Hits
Roll on this table to find the Condition to apply after a critical hit with a particular damage type.
| 1d6 | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Acid | Pain | Pain | Pain | Burning | Burning | Burning |
| Ballistic | Bleeding | Bleeding | Pain | Pain | Downed | Slowed |
| Blunt | Dazed | Dazed | Deaf | Sleeping | Drunk | Drunk |
| Cold | Slowed | Slowed | Slowed | Slowed | Sleeping | Restrained |
| Electricity | Dazed | Dazed | Dazed | Pain | Pain | Burning |
| Heat/Fire | Burning | Burning | Burning | Pain | Pain | Disarmed |
| Ion | Fatigued | Fatigued | Fatigued | Fatigued | Fatigued | Fatigued |
| Light | Blind | Blind | Blind | Blind | Disarmed | Disarmed |
| Necrotic | Fatigued | Fatigued | Fatigued | Fatigued | Downed | Downed |
| Piercing | Bleeding | Bleeding | Bleeding | Pain | Pain | Disarmed |
| Poison | Poisoned | Poisoned | Sleeping | Drunk | Sick | Sick |
| Psychic | Dazed | Dazed | Dazed | Dazed | Dazed | Confused |
| Radiation | Sick | Sick | Sick | Sick | Sick | Sick |
| Slashing | Bleeding | Bleeding | Blind | Blind | Disarmed | Slowed |
| Sonic | Deaf | Deaf | Deaf | Deaf | Drunk | Drunk |
