Climbing

Climbing is an AGI (climbing) check. The table below assumes the use of a standard-quality climbing kit. There is a -2d6 penalty for climbing without equipment. Climbing kits are not magic - there may be situations when it is hard to use one.   If a character fails a climbing check, they fail to make progress; but if they fail by two difficulty levels or more, they fall.  
Climbing TaskDifficulty
Knotted rope7 (no climbing kit required)
Unknotted rope; Tree; Cliff with many handholds7
Wall with few handholds (brick, rock, etc.)13
Smooth wall; Ceiling or overhand with handholds16
Smooth, hard, slippery wall25
 

Falling Damage

A character who falls from a height takes 1d6 damage for every 3 m fallen and lands prone. A successful Challenging [13] AGI (jumping or acrobatics) check reduces the damage by 2d6 and lets the character land on their feet.