Lingering Injuries Table
Roll (1d100) | Injury | Injury Condition |
1 | Fractured Skull: You gain disadvantage on Skill Checks, Saving Throws, Attack and Damage rolls. | Debilitating Injury |
2-5 | Internal Bleeding: Your maximum hit points halved. | Debilitating Injury |
6-10 | Broken Leg: Your speed is reduced to 5 feet. | Debilitating Injury |
11-15 | Broken Arm (Main Hand): You cannot use this arm. | Debilitating Injury |
16-20 | Broken Collarbone: You gain disadvantage on Attack and Damage rolls. | Debilitating Injury |
21-25 | Broken Arm (Off Hand): You cannot use this arm. | Debilitating Injury |
26-30 | Broken Ribs: You cannot cast concentration spells or use the extra attack feature. | Greater Injury |
31-35 | Infection: Your maximum hit points are reduced by 2 points for each level. | Greater Injury |
36-40 | Broken Hand: You gain disadvantage on Attack rolls. | Greater Injury |
41-45 | Sprained Ankle: Your speed is halved | Greater Injury |
46-50 | Torn Muscle: You gain disadvantage on melee and ranged Damage rolls. | Greater Injury |
51-55 | Migraines: You gain disadvantage on Concentration skill checks, Dexterity saving throws and knowledge-based skill checks. | Greater Injury |
56-60 | Major Concussion: You gain disadvantage on Wisdom, Intelligence and Charisma saving throws. | Greater Injury |
61-65 | Disfigured: You gain disadvantage on Charisma saving throws and skill checks. | Greater Injury |
66-70 | Pulled Hamstring: You gain disadvantage on Dexterity saving throws. | Lesser Injury |
71-75 | Broken Nose: You gain disadvantage on Constitution saving throws. | Lesser Injury |
76-80 | Minor Concussion: You gain disadvantage on Wisdom saving throws. | Lesser Injury |
81-85 | Bruised Muscle: You gain disadvantage on Strength and Dexterity-based skill checks. | Lesser Injury |
86-90 | Black Eye: You gain disadvantage on Charisma-based skill checks. | Lesser Injury |
91-95 | Bruised Eye: You gain disadvantage on Perception and Investigation skill checks. | Lesser Injury |
96-99 | You are uninjured. | N/A |
100 | You gain inspiration. | N/A |
Injury Condition Descriptors
Debilitating Injury: Can only be healed by using the spell Regeneration or by a local Priest or Cleric.
Greater Injury: can be healed by using the spell Regeneration, Greater Restoration or by a local Priest or Cleric.
Lesser Injury: can be healed by using the spells Regeneration, Greater Restoration, Lesser Restoration, or by a Long Rest. Can also be healed by a local Priest or Cleric.
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