Homebrew Feats
Acrobat:
Cleave:
You can use shields not just for protection but also for offense. You gain the following benefits while wearing a shield:
Shield Expert:
You use shields not just for protection but also for offense. You gain the following benefits:
Shield Toss:
You use shields not just for protection but also for offense. You gain the following benefits:
- You increase your Dexterity score by +1.
- You can Escape a Grapple as a Bonus Action.
- You can Dodge as a Bonus Action.
- You gain advantage on Tumble checks.
- Increase you Intelligence, Wisdom or Charisma by 1, to a maximum of 20
- You gain an additional amount of mana points equal to your caster level.
Cleave:
- You increase your Strength, Constitution or Dexterity by +1.
- You may use a reaction after felling an enemy to make an immediate attack against another target within range.
- You can increase any stat by +1.
- You gain advantage on Bull Rush, Disarm, Shove and Grapple checks.
- Requires: War Caster
- You can increase your Intelligence, Wisdom or Charisma by +1.
- You can use a cantrip for any Opportunity Attacks that would be triggered by enemies within 10 feet.
- This does not work with the Sentinel feat.
- Requires: Great Weapon Master
- Increase your Strength or Constitution by +1.
- You may add 1.5 times your Strength to your Damage Rolls with two-handed weapons.
- The attack using a Bonus Action granted from the Great Weapon Master feat can be used without needing to drop a target to zero hit points or less.
- Increase your Constitution by +1.
- You can stay awake for an additional day/night cycle without becoming fatigued or taking a level of exhaustion.
- You double the amount of time it takes for you to drown, starve of die to thirst.
- You have advantage on Saving Throws to resist harsh environments.
- Requires: Opportunist
- Increase your Strength or Dexterity by +1.
- Opportunity Attacks can be triggered by forced movement.
- The Opportunist feat can now work with the Sentinel feat.
- When casting the spell Mana Drain, you absorb the mana points instead of draining them.
- You gain full benefit to your hit points from abilities that absorb hit points from other creatures instead of a half benefit. In exchange, you gain 50% less healing from all other sources.
Monkey Grip:
- Increase your Strength score by +1.
- You may wield Large weapons with no penalty.
- When using your Reaction to make an Opportunity Attack, you may make Opportunity Attacks equal to your Dexterity modifier until the end of this round.
- Opportunity Attacks are provoked by enemies standing up or entering spaces you threaten.
- This does not stack with the Sentinel feat.
- You can increase either your Strength, Dexterity or Constitution by +1.
- You may choose to take disadvantage on an Attack Roll to gain advantage on a Damage Roll.
You can use shields not just for protection but also for offense. You gain the following benefits while wearing a shield:
- When you attack with a shield, you may add your Strength modifier to your damage rolls.
- When you attack with a shield on your turn, you may retain your shield bonus to your Armor Class.
- You may attack with your shield as part of an opportunity attack using your reaction.
Shield Expert:
You use shields not just for protection but also for offense. You gain the following benefits:
- Increase your Strength or Constitution by 1.
- Your damage die when attacking with a shield is increased by one step.
- You are an expert in fighting with shields, and as such their armor bonus to your Armor Class is increased by 1.
Shield Toss:
You use shields not just for protection but also for offense. You gain the following benefits:
- Increase your Dexterity, Strength or Constitution score by 1.
- As a Bonus Action, you may make a ranged attack with your shield. (Range 15/40)
- You may add your Dexterity to your ranged damage with your shield.
- Requires: Superiority Die
- Increase your Strength, Dexterity or Constitution by +1.
- You gain an additional +2 Superiority Die.
- If you are a Battlemaster Fighter, you gain +4 Superiority Die. This feat can be taken more than once.
- Requires: Dexterity score of 14 or higher.
- You may retain your fly speed while wearing Medium armor.
- You gain advantage on acrobatics checks while you are in the air.
- As long as you are at least 15 feet off the ground enemies attacking you from the ground cannot grant flanking to their allies.
Comments