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Homebrew Feats

Acrobat:
 
  • You increase your Dexterity score by +1.
  • You can Escape a Grapple as a Bonus Action.
  • You can Dodge as a Bonus Action.
  • You gain advantage on Tumble checks.
  Arcanist:
  • Increase you Intelligence, Wisdom or Charisma by 1, to a maximum of 20
  • You gain an additional amount of mana points equal to your caster level.

  Cleave:
 
  • You increase your Strength, Constitution or Dexterity by +1.
  • You may use a reaction after felling an enemy to make an immediate attack against another target within range.
  Combat Mastery:
 
  • You can increase any stat by +1.
  • You gain advantage on Bull Rush, Disarm, Shove and Grapple checks.
  Combat Spellcaster:
 
  • Requires: War Caster
  • You can increase your Intelligence, Wisdom or Charisma by +1.
  • You can use a cantrip for any Opportunity Attacks that would be triggered by enemies within 10 feet.
  • This does not work with the Sentinel feat.
  Great Weapon Expert:
 
  • Requires: Great Weapon Master
  • Increase your Strength or Constitution by +1.
  • You may add 1.5 times your Strength to your Damage Rolls with two-handed weapons.
  • The attack using a Bonus Action granted from the Great Weapon Master feat can be used without needing to drop a target to zero hit points or less.
  Hardy:
 
  • Increase your Constitution by +1.
  • You can stay awake for an additional day/night cycle without becoming fatigued or taking a level of exhaustion.
  • You double the amount of time it takes for you to drown, starve of die to thirst.
  • You have advantage on Saving Throws to resist harsh environments.
  Improved Opportunist:
 
  • Requires: Opportunist
  • Increase your Strength or Dexterity by +1.
  • Opportunity Attacks can be triggered by forced movement.
  • The Opportunist feat can now work with the Sentinel feat.
  Lone Wolf:
  • When casting the spell Mana Drain, you absorb the mana points instead of draining them.
  • You gain full benefit to your hit points from abilities that absorb hit points from other creatures instead of a half benefit. In exchange, you gain 50% less healing from all other sources.

Monkey Grip:
  • Increase your Strength score by +1.
  • You may wield Large weapons with no penalty.
  Opportunist:
 
  • When using your Reaction to make an Opportunity Attack, you may make Opportunity Attacks equal to your Dexterity modifier until the end of this round.
  • Opportunity Attacks are provoked by enemies standing up or entering spaces you threaten.
  • This does not stack with the Sentinel feat.
  Power Attack:
  • You can increase either your Strength, Dexterity or Constitution by +1.
  • You may choose to take disadvantage on an Attack Roll to gain advantage on a Damage Roll.
  Shield Bash:
  You can use shields not just for protection but also for offense. You gain the following benefits while wearing a shield:
 
  • When you attack with a shield, you may add your Strength modifier to your damage rolls.
  • When you attack with a shield on your turn, you may retain your shield bonus to your Armor Class.
  • You may attack with your shield as part of an opportunity attack using your reaction.

  Shield Expert:
  You use shields not just for protection but also for offense. You gain the following benefits:
 
  • Increase your Strength or Constitution by 1.
  • Your damage die when attacking with a shield is increased by one step.
  • You are an expert in fighting with shields, and as such their armor bonus to your Armor Class is increased by 1.

  Shield Toss:
You use shields not just for protection but also for offense. You gain the following benefits:
 
  • Increase your Dexterity, Strength or Constitution score by 1.
  • As a Bonus Action, you may make a ranged attack with your shield. (Range 15/40)
  • You may add your Dexterity to your ranged damage with your shield.
  Superior Battlemaster:
 
  • Requires: Superiority Die
  • Increase your Strength, Dexterity or Constitution by +1.
  • You gain an additional +2 Superiority Die.
  • If you are a Battlemaster Fighter, you gain +4 Superiority Die. This feat can be taken more than once.
  Warrior of the Sky:
 
  • Requires: Dexterity score of 14 or higher.
  • You may retain your fly speed while wearing Medium armor.
  • You gain advantage on acrobatics checks while you are in the air.
  • As long as you are at least 15 feet off the ground enemies attacking you from the ground cannot grant flanking to their allies.

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