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Balance Reworks

Artificer Rework

  Alchemist: None
  Armorer: The Armorer subclass gains the following option when selecting their Armor Model at 3rd level.
  Sentinel: You customize your armor to support your allies. It has the following features:
 
Overcharged: When you roll healing for a spell, you can reroll a number of dice up to your Intelligence modifier (minimum one one). You can do this a number of times per day equal to your Intelligence modifier.
  Stasis Field: As a Bonus Action, you can envelop one touched ally in a stasis field, preventing them from being targeted and healing them for 1d8 plus your Intelligence modifier for each turn. If your ally moves, makes an attack or casts a spell, this spell ends. This field may be overcome upon a successful Intelligence saving throw.
  Perfected Armor: Your Sentinel Arcane Armor gains the following benefits at 15 level. When an ally falls below zero hit points within 30 feet of you, you can use your reaction to stabilize them, bringing them back up to zero hit points and then healing them for 2d8 hit points. you can use this reaction a number of times per day equal to your proficiency bonus. You regain all expended uses of this ability upon completing a Long Rest.
 
Artillerist: See the below changes to the Artillerist subclass:
 
Eldritch Cannon: Regardless of size, the cannon has an Armor Class equal to 13 plus your Intelligence modifier and a number of hit points equal to three times your artificer level, or a d6 hit die for each artificer level. It has a movement speed of 25 feet if it has legs and saving throws equal to one half of your proficiency bonus, rounded down. This cannon is not dismissed after one hour. All other statistics are the same.
  Force Ballista: The 5 foot push upon a successful attack with the cannon is predicated upon a failed Strength saving throw, using the Artificer's DC. Upon a successful Strength saving throw, the damage is the same, but there is no movement.
 
Battle Smith: See the below changes to the Battle Smith subclass:
 
Steel Defender: The Steel Defender has an Armor Class of 13 plus your Intelligence modifier. In addition, it has a number of hit points as stated, or a d10 hit die. All other statistics are the same.

Paladin

  Divine Smite: See the below changes to the Paladin's Divine Smite class feature:
Spell Level Mana Cost
1 3
2 6
3 10
4 14
5 18

Spell Reworks

  Greater Restoration: This spell will no longer heal petrified creatures.

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