Centaur
One of the many beastfolk native to the world of E'ven-dra, their history is a mix of fey solitude and nomatic soclusion. It should also be mentioned that the the term Centaur is actualy a catch all term for group of spiceis that have a "humanoid" uperbody, Offten resembaling an elf or orc, conected to the body of a some kind of enquine. Though this also inclused Deer, Lamas, Alpaca, and Camels. Each being more common depending on where you find your centaur coming from.
Creature Type: Fey Size: Medium Speed: 40ft Hooves: You have hooves that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike. Equine Build: You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot. Charge: If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves. Natural Affinity: Your fey connection to nature gives you an intuitive connection to the natural world and the animals within it. You therefore have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.
Equine Build Natural Affinity
Core Traits
Creature Type: Fey Size: Medium Speed: 40ft Hooves: You have hooves that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike. Equine Build: You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot. Charge: If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves. Natural Affinity: Your fey connection to nature gives you an intuitive connection to the natural world and the animals within it. You therefore have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.
Mixed Bloodline Traits
Equine Build Natural Affinity
Basic Information
Biological Traits
As it has allready been stated
Growth Rate & Stages
Most Centaur live on average between 130-150, reaching full maturity between age 14-15.
Civilization and Culture
Culture and Cultural Heritage
While Centaur reach full maturity around 14-15 they are not considered adults in their culture till they are around 17-18. Though even this is more a modern aspect and there are no cutural aspects that mark it. Those that have intergrated into in to a Vie Hobgoblin culture may observe similar practices to those of the Hobs but if were talking about them on their own not much is actualy know and most centaur wont speak of it. Centaur are a quite nomatic people that keep to themselves and have no real religion, most that even come close to being religus will call themselves Druids before they claim to be clerics. The few clerics that do apear are offten of anature deity of some kind or some other deity the hunt.
History
Scholars, hunters and guides like elfs and orc most Centaur actualy have a decent grasp of their heratige. The vast majority of all centaur trace their linage to a group of humanoid that like like the Harengon , Cat-sith and Satyr came to find the Fey Wields home and over time the magics of the realm changed them into what they are now. Though most belive that its more likly they hail from some ancient sect of Yuan-ti like people that venerated some kind of equine or similar being and chose the form they did using some ancient lost magic. Likly entering the Fey wields to avoid conflict in the matrial and choosing to ally themselves with the Elves and Orcs.
In "modern" terms most Centaur point to Cuveisa spasificly Vei. With the most common equine ones looking fondly on the central plains, and camel verients pointing the vast sands of Vie's western lands. Even the lama and alpaca like centaur can see places like the Mountains of Lang or the Tianshan Range and see how they may have once called these places. Though are decent number of equine and the deer like centaur all point Avalon as their starting point.
Centuar and Hobgoblins share one of the oldest bonds and rivalries. Like elves and orcs most Hobs and centaur love to taunt and jear one another often ending in a race between the two. But this same bond creats some of the most sinurgetic warriors. The Emeror of Vie emploies a full unit of hob archers paired with a centuar chargers, the two work together to wipe out entire offencive lines. Even with out a bow the two are still unmached as they almost become a two headed four armed monster on the battle field.
In "modern" terms most Centaur point to Cuveisa spasificly Vei. With the most common equine ones looking fondly on the central plains, and camel verients pointing the vast sands of Vie's western lands. Even the lama and alpaca like centaur can see places like the Mountains of Lang or the Tianshan Range and see how they may have once called these places. Though are decent number of equine and the deer like centaur all point Avalon as their starting point.
Centuar and Hobgoblins share one of the oldest bonds and rivalries. Like elves and orcs most Hobs and centaur love to taunt and jear one another often ending in a race between the two. But this same bond creats some of the most sinurgetic warriors. The Emeror of Vie emploies a full unit of hob archers paired with a centuar chargers, the two work together to wipe out entire offencive lines. Even with out a bow the two are still unmached as they almost become a two headed four armed monster on the battle field.
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