Satyr
Core Traits
Creature Type: Fey Size: Medium or Small Speed: 35ft Ram: You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike. Magic Resistance: You have advantage on saving throws against spells. Mirthful Leaps: Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal. Reveler: As an embodiment of revelry, you have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice. Life of the Party: Alchohal practicaly has no effect on you and your constitution is truly fey. You gain resistance to poison and advantage on checks made against the poison condition. Medatative Sleep: You have the ability to enter a trance like state simmilar to elves. You only require 4 hours of rest under the usual rules for resting to gain the benefits of a Long Rest.
Mixed Bloodline Traits
Magic Resistance Life of the Party Medatative Sleep
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