Captain Murphy Character in Duskmire | World Anvil
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Captain Murphy

Murphy

3 Level (0/2700 XP for level-up) Pirate Background Siren Race / Species / Heritage Chaotic Neutral Alignment
Rogue
Level 3
Hit Dice: 3/3
1d8+2 Class 1

STR
11
+0
DEX
18
+4
CON
14
+2
INT
11
+0
WIS
13
+1
CHA
11
+0
24
Hit Points
+4
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+6 Dexterity
+2 Constitution
+2 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+4 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
+2 Athletics STR
+0 Deception CHA
+0 History INT
+1 Insight WIS
+0 Intimidation CHA
+2 Investigation INT
skills
+1 Medicine WIS
+0 Nature INT
+5 Perception WIS
+4 Performance CHA
+2 Persuasion CHA
+0 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Deep Speech, Common, Thieves’ Cant

Languages & Proficiencies
Freedom. The sea is freedom the freedom to go anywhere and do anything. (Chaotic)

Ideals
Im loyal to my crew first, everything else second.

Bonds
Ill say anything to avoid having to get off the ship.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
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