reward those who fight the invaders and defend the living, especially those who do it with flair. Her boons brought to the favored on peals of laughters and song, delivered by a small procession of undead.
To gain the favor of the Laughing Queen, adventurers must battle the xenos and deliver great victories. Below are examples of what pleases the Queen.
Boon |
Description |
Respite |
You gain the ability to cast Revivify once per day. |
Cantrip |
You gain access to one Cleric cantrip using either Charisma or Wisdom |
Undying |
You gain +10 maximum HP. |
Grave Goods |
You are gifted a magical item from the tombs of the underworld. |
Dead Secrets |
The dead whisper their secrets to you. Gain proficency in one skill and one tool of your choice. |
Last Laugh |
You gain the ability to turn a failed Death Save into a success, and your defiance gives all allies temporary HP equal to your hit dice.
You can use this ability once per long rest. |
Xenos-Slaying Dirge |
The invaders have come to know the dirge of the Righteous Dead to herald doom. You gain the ability to impose Disadvantage on Initiative rolls for aliens and aberrations.
You can use this ability once per long rest. |
Rush to Battle |
You gain the ability to give yourself Advantage on Initiative rolls.
You can use this ability once per long rest. |
Eternal March |
You are imbued with a spark of the Righteous Dead rush into battle. Your movement speed increased by 5ft. |
The Quick |
You gain +2 to your Initiative rolls. |
The Dead |
You gain +1 to your AC as divine vigor fills you. This stacks with other AC bonuses. |
Last Gift |
A Righteous Dead imbue you with their final spark of power. Gain +2 to an ability of your choice. |
Cloak of Wraiths |
You gain the ability to become Invisible in low-light or darkness. The invisibility lasts 10 rounds, or until you move.
You can use this ability once per short rest. |
Bonds Beyond Death |
You are recognized as an ally of the Righteous Dead. You gain Advantage on Persuasion rolls with Undead. |
Meet Death With Delight |
You gain the ability to regain standing, even when dying. When reduced to 0 hitpoints, you can still act and fight for one turn before falling unconscious. |
Divine Armament |
You gain a Weapon Mastery of your choice. |
Necronomicon |
You are allowed to know things no living should know. You gain Proficiency and Expertise in Arcana. |
Companion-In-Arms |
You gain the ability to cast Spiritual Weapon, once per Long Rest. |
Defy Death |
You gain the ability to defy death. You gain advantage on Saving Throws versus Necromancy and Death effects. |
Unbreaking Focus |
You gain the ability to give yourself advantage on a Concentration roll.
You can use this ability once per short rest. |
Divine Favor |
Pick a Boon of your choice. |
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