Mekilliot Species in Dungar | World Anvil

Autome 20th, 22221

Mekilliot (Me Kill e lot)

Basic Information

Biological Traits

The females are larger than males.

Genetics and Reproduction

Mating season takes place yearly in the month leading up to the rainy season.
Mekilliots lay their eggs into deep mud pits during the raining season. The female lays a clutch of 10-50 eggs. The sex of the mekillot hatchlings depends on the temperature at which the eggs are incubated therefore a clutch will all be the same sex. Hot temperatures are needed for females to be produced.
The eggs incubate nearly a full year and then hatch during dry season. The first mekillot to hatch devours the eggs that would have been its siblings, in order to gain the strength to struggle to the ground surface.

Growth Rate & Stages

Maturity is reached at around 12 years of age, and though their potential lifespans in the wild are unknown, mekilliots are believed to be capable of living up to 300 years of age. In captivity, they typically live from anywhere between 100 to 170 years of age.

Dietary Needs and Habits

The dietary habits of the mekilliot are such that they only eat every one to two months. When it does come time to feed they will eat everything they can. They are the only known creature that will eat a Kawana. (This is thought to be because they have no sense of smell) In this time they will generally consume half their body weight in food. Even for water, the mekilliot can go many days before even needing to drink again.

Additional Information

Social Structure

In the wild, most are solitary until it comes time for mating.

Domestication

Due to their massive strength and the ability to not get exhausted, they are used very often to pull massive wagons throughout the Bregritopia Empire . Mekilliot's requires a special driver that they have bonded with. Drivers for mekilliots start their training when they are first hatched to create an initial bond between the beast and the driver.

Uses, Products & Exploitation

Upon death the hide can be cleaned and used to make special armor.

Perception and Sensory Capabilities

The creature has no apparent eyes they seem to use thier antane to navigate on thier own. When linked with a gnome he controlls the beast most of the time.

Symbiotic and Parasitic organisms

Sand Gnome can link and control them.
MEKILLIOT
Lifespan
150
Average Height
13-15 ft normally, 25-35 feet when reared up for feeding or attacking.
Average Weight
12-15 tons
Average Length
30-40 ft
Related Materials

Mekilliot

Gargantuan beast, unaligned
Armor Class 24 (underbelly 14)
Hit Points 248hp 16d20+80
Speed 20ft
STR

24 +7

DEX

8 -1

CON

20 +5

INT

2 -4

WIS

9 -1

CHA

3 -4

Saving Throws Str +11, Con +12
Skills Beast of Burden. The creature is considered to be double it's size for the purpose of determining its carrying capacity.
Damage Immunities Fire
Condition Immunities Exhaustion
Senses passive Perception 9 blindsight 30'
Challenge 9 (5,000 XP)
Actions
Bite. Melee Weapon Attack: +11 to hit 1d20+11 , reach 5 ft., one target. Hit: 29 4d10+7 piercing damage, and the target is swallowed if it is a Large or smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and damage outside of the mekillot, and takes 17 5d6 acid damage a the start of each of the mekillot’s turns.
Tongue. The mekillot targets 1d20+11 one Large or smaller creature that it can see within 30 feet of it. If struck target must succeed on a DC 20 Strength saving throw, or be swallowed.
Swallowed. The mekillot’s gullet can hold up to two creatures at a time. If the mekillot takes 30 damage or more on a single turn from a creature inside it, the mekillot must succeed on a DC 22 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls prone in a space within 10 feet of the mekillot. If the mekillot dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.
Belly Drop. As a bonus action, the mekillot can drop onto its belly. Until it moves, the mekillot has advantage on ability checks and saving throws to avoid being knocked prone. In addition, any Medium or smaller creature underneath the mekillot when it drops must make a DC 11 Dexterity saving throw. On a failed saving throw, the creature takes 13 2d12 bludgeoning damage and is pinned. While pinned, the creature is prone and restrained (escape DC 24). If the mekillot moves or is knocked prone, the creature is no longer restrained.
Description
The mekilliot is a massive insectoid creature. It has 7 pairs of legs that run along its massive armored body to move it around. Most of the time they move around with their head tucked under the carapace. When the mekilliot does attack it will pull the front portion of its segmented body up into the air to allow its head to come out and attack. There are also two antenna-like appendages that can extend a crab-like claw that is hidden within. The antenna is a special sensory organ that the mekilliot can extend out from under the shell when it is protecting itself or for general movement.
Their massive hardened carapace protects them from attacks as well as the heat of the twin suns.
Suggested Enviroments
The broken and desolate lands of northeast Draqua is their ideal habitat. They have been wandering the lands since the possibly before The Cataclysm.

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