Enchanter Profession in Drakunne | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Enchanter

Enchanting is fairly rare as a profession, as it requires not only a good grasp of magic, but also knowledge of what they're enchanting. To successfully enchant something, one can't simply cast magic on it. No, to enchant something, the magic needs to be woven into the very material of the enchanted object: forged into molten iron, threaded into fabric, carved into stone.   Aside from the requirement that an enchanter must know how to work the material they're enchanting, if not create it themselves, an enchantment also requires access to processed magic. It can't draw raw magic from the environment, but must receive it either from a magic-capable dragon wielding it, or from a built-in magic cache, such as a magical crystal. And even magical caches run out eventually, requiring frequent recharging, not to mention how integrating them may cause instability in the structure of the enchanted object. A steel sword with a chunk missing to fit a crystal simply isn't as strong as a blade of pure steel... unless enchanted otherwise, creating a vicious circle.

Career

Qualifications

Enchanters must be magic-capable themselves, and be trained in magic, either on their own or (preferably) educated in the field. They must be able to not just wield magic, but understand how to weave it into being, so they can build it into other objects.

Enchanters must also have knowledge of whatever material they're looking to enchant. Must chose to specialize in a specific (group of) items, and additionally work with people in that field, but base knowledge is still required. Just because they only enchant metal weaponry and work with a blacksmith capable of making those does not remove the need to know how metal works, how it is forged into a sword, an axe, a halberd.

Career Progression

Due to the (relative) rarity of enchanters, they don't have much of a set progression in career. If they can, they often seek to study under another enchanter, but that's rarely an option. Either way, they must first have at least some understanding of magic, how to cast it and how spells bind together.   Once an enchanter-to-be has enough knowledge of magic to build enchantments, they must learn to make whatever they're looking to enchant. For this, they usually seek out a profession in that field, working with them and learning from them, as a sort of apprentice. Most enchanters will remain in a position like this for their entire career, though not necessarily with the same worker. Some enchanters, however, will chose to create their own shop, where they can make enchanted objects from scratch, start to finish.

Payment & Reimbursement

Most enchanters work in shops belonging to more material workers, such as blacksmiths. Being employed by those shops, they are paid for work performed, with rate of payment varying greatly, as little reference for what is 'normal' exists. Enchanters with their own shops are self-employed, and are thus paid for every item or commission sold.

Other Benefits

Few benefits exist to being an enchanter, bar one: enchanters must be skilled with magic to do the work they do. As such, potential attackers are naturally wary. Not only could the enchanter unleash dangerous magic, there is no telling what sort of enchanted weaponry they might carry themselves.

Perception

Purpose

Enchanters are non-essential jobs, and rare the point that enchanters can typically only be found in larger cities. Though enchanting can bring great benefits, the drawbacks are so severe that few find value in getting an enchanted item. A tool can be enchanted to last longer, make work lighter... but why would you, if the tool then needs to be recharged by a (paid!) mage every few days?

Demographics

Enchanters are very rare, and can typically only be found in larger cities, and even then in not-so-great numbers. Dragons with enough magical abilities to work as enchanters are uncommon, and of those, few would deign to work with their hands the way enchanters must. Additionally, there simply isn't enough demand for enchanters to draw in many of them.
Alternative Names
Magic forgers, magic weavers, magic binders, material mages (often derogatory)
Type
Arcane
Demand
Luxury
Related Materials


Comments

Please Login in order to comment!