Divine Magic Physical / Metaphysical Law in Drakkenheim | World Anvil

Divine Magic

In the world of Drakkenheim, divine spellcasting powers are not granted by gods. Instead, clerics, druids, and paladins learn to cast spells by channeling the supernatural forces of light and shadow that underscore the cosmos. In theory, such powers are attainable by anyone, but in practice only exceptionally gifted individuals master even the lowest-level divine spells. As such, divine spellcasting is viewed as a disciplined and sacred technique attainable only by those with sufficient will and devotion, and only after years of meditation and training. Its practitioners are not considered mageborn.   Violating one’s religious tenets will not cause a cleric, druid, or paladin to lose their powers. However, a personal crisis of faith brought on by some discordant change in behaviour and morality could cause an individual to lose their divine spellcasting powers. More often, a cleric, druid, or paladin who commits some grave trespass risks retribution from other members of their religion.

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