Other Characters of Note
These are characters that play important roles or show up frequently across events, but of which little is known.
Name: Apocalypse
Nickname: Apoc
Species: Human
Height: 5’9”
Appearance: Apoc wears a shiny suit of armor, often covered with a black cloak. With his scythe in hand, he bears a striking resemblance to the Grim Reaper.
Personality: Apoc is a generally laidback guy. However, he also has a fierce sense of right and wrong, and the will to make things right if need be.
History: Experimented on as a child, Apoc does not remember anything before he was 10. His earliest memory is escaping the lab and teleporting into a pseudo-dimension, where he ran until he escaped the lab and shifted back into normal reality. He arrived on TGC, where he eventually opened a pub. Now of age, he legally serves alcohol or other drinks to his patrons. He owns multiple pubs all across the area, and is able to somehow be in all at once, although he'll never share how.
Powers and Abilities: Apoc has the ability to teleport into a pseudo-dimension, a shifted version of reality. By moving in this world, he can arrive at a new location in the normal world, seemingly instantly. In addition, he is a skilled magic user, and can also summon powerful monsters to help in combat. He can infuse his scythe with magic as well, making it even more powerful.
Name: Bubbad00d
Nickname: Bubba
Species: Artificial Creation, Android
Birth year: XW88
Appearance: An orange and red android with a curved blade attached to the back of his head.
Personality: Bubba was an overall chill guy, who was more interested in hanging out with friends than anything else. He had quite a competitive streak.
History: A Gatracer, Bubba decided to enter the Arbolisk Fighting Tournament for the chance to show up some Jumpers and prove the Gatracers weren't inferior.
Powers and Abilities: Bubba preferred wrestling opponents to show of his robotic strength. He also possessed a pair of blades on the back of his head, which could shoot an arc of electricity between them regardless of distance, and could also electrify his body to shock anyone who grabbed him.
Name: Dark Shyster
Nickname: Dark
Species: Bobble
Height: 3’
Appearance: A humanoid bobble, Dark looks like a fireball with a mask on his face.
Personality: Dark can be described as foolish, yet creative and humorous, while usually being optimistic. He specializes in the fields of art, more specifically, visual arts and music.
History: Dark tends to not talk about his past. However, it is known that he traveled to TGC from off-world. He is highly trusted amongst the Jumpers.
Powers and Abilities: In addition to basic fire powers, Dark has the ability to fkee. He can run up to 30 miles per hour, but only when suddenly excited or frightened by something. What makes this running unique is that he has little control but extreme inertia while 'fkeeing'. He supposedly has the potential to 'fkee' through solid concrete walls.
Name: Driver
Species: Unknown
Height: 3'6"
Birth year: Unknown
Appearance: It has never been outside of its vehicle, an evermorphing polyhedral shape that it refers to as its “case”.
Personality: Driver primarily driven by inquiry and curiosity. When it sees something of interest, which can be virtually anything, it will seek to collect it for study. Things of particular interest are taken to the center of the case. However, it has no real desire to keep the things it collects beyond studying them and would willing give or place any studied objects back.
Outside of a case Driver will avoid contact with any being it doesn't completely trust, but will still try to collect and study things otherwise. It will store collected things in a hidden location, neatly organized in no particular order. Driver in this state is a bit paranoid and will run from the slightest sign of another being.
Inside a case, Driver is more calm and collected. It will not mind the presence of other beings and will collect things in the open, storing them in the case itself. Driver will keep this calm demeanor even if the case is damaged. Driver in this state isn't particularly social but will converse with other being if they speak to it.
History: Driver is an enigmatic being. A being unique to this timeline, he was first encountered in Agesia by Dusk, who told him about the Jumpers. Driver later arrived in Arbolisk, curious about this group of beings.
Powers and Abilities:
Case Formation: Driver can make a casing out of surrounding materials.
Levitation: levitates to move around, self-explanatory. Inside a case, this ability extends to other objects, which is primarily use to collect things.
Matter-Phasing: Allows movement through matter, this ability extends to the case.
Home world access: Allows Driver to transport itself to and from its home world. In a case, this ability allows Driver to transport other beings to and from his home world.
Name: Ernest
Species: Artificial Creation, clay blob
Height: 3ft
Appearance: Ernest looks like a dark blue ball with two unfocused eyes. His mouth can open incredibly wide, and his long, prehensile tongue often sticks out. He is known for his jigglyness.
Personality: Ernest is a simple being with a very short attention span. Incredibly curious, he tries to do as little harm as possible.
History: A Gatracer, Ernest came to TGC early on, and moved into Medios within a few years. He kept contact with his friends from his former home, but preferred focusing on creating works of art inspired by his experiences.
Powers and Abilities: Ernest has the ability to float, and to turn invisible. He can also use his sticky tongue to grab objects or people.
Name: Gameo Rama
Nickname: Gameo
Species: Vulpine Agesian
Height: 3’6”
Birth year: XW87
Appearance: A light orange kitsune Agesian with green eyes. Gameo wears a bright green hoodie and black pants, and often parts of gadgets in progress can be seen poking out of his pockets.
Personality: Gameo is a kind-hearted fox with a sense of justice, a sense of humor, and a surprisingly deep voice for someone so small. He is always trying to make people around him happy. He hates seeing people getting treated unfairly or being unjustly harmed. Around friends and familiar people, he is pretty outgoing and funny. He is not usually one to get angry, unless he's very annoyed or you are harming his loved ones. Gameo is also very smart when he's not fooling around, often inventing many things and tinkering with things.
History: Gameo was raised in an orphanage after his parents died in an accident. When he was old enough, he left and became a nomad for a while, wondering from place to place. Eventually he came to TGC and met several Jumpers, and finally felt like he belonged. He participated in the Arbolisk Fighting Tournament, during which he showed off his invention skills. He then opened his own tech shop, selling mass-produced items, taking on custom projects, and modifying existing projects, all for relatively cheap. After the death of his girlfriend during the Paradox Event, he has become more reclusive, working only as much as he needs to survive.
Powers and Abilities: Gameo primarily uses his created or modified tech in combat, including:
Infernal: Gameo's primary weapon is The Infernal, a sword made of Tungsten so it can withstand higher temperatures than steel. He uses a device in the sheath to heat it so it can cut through other swords and metal objects, as well as rock. However it is still physical, and can't do much against energy attacks or swords.
Wrist Band/Buster: On his wrist is a device which has many uses. He can use it to control many inventions he may have with him, such as recalling the Infernal if it is lost from his grip. It also has a small computer in which to keep data with him wherever he goes. It also transforms into a Buster gun around his left hand.
Mini Explosives: Gameo keeps many small explosives with him for combat and other purposes that require an explosion. He likes to disguise them as different objects to fool enemies, rings being his favorite disguise.
Lightshield: Attached to his belt is a Gatracian Lightshield which he discovered and upgraded himself. It can resist much damage, which shows on his wristband how strong the attack is to the shield by a percentage. It can take many week attacks, as it is made to, but multiple attacks from 70%-90% can deplete it, as can powerful attacks that reach 100%, as the shield is a quick defense. This is mostly made for energy attacks, though it can give a small shock if someone tries to physically touch it. Physical weapons however have an easier time getting through.
Name: Guiz
Species: Human
Height: █████
Birth year: █████
Appearance: A tall human with dark blue hair and an elaborate mustache. Guiz wore all black.
Personality: Guiz was a very focused person.
History: A Gatracer, Guiz was one of the combatants back during the Gatracia/Nitracia massacre. He traveled with the others to TGC, but after the Jump Tournament of XX01 he disappeared from the public eye, and none have seen him since.
Powers and Abilities: Guiz fought with a large sword, and was skilled in both offensive and defensive swordplay.
Name: Luigi Fett
Species: Human
Height: 5’7”
Birth year: XW86
Died: XX03, during the Purge
Appearance: A teenager, Luigi typically wears his green space armor.
Personality: Luigi is a dork, and often takes idioms literally. However, he’s an earnest person who strives to do good.
History: Originally born in Diarmant, Luigi immigrated to Arbolisk when he was ten. Growing up in the trade-reliant country instilled in him a desire to become a provider for others, which led him to join the Jumpers.
Equipment: He uses a laser shotgun and a blaster in combat.
Name: L’Rox
Species: Flauna (Florista, Venus Flytrap variant)
Appearance: L’Rox appears like a large venus flytrap, with sharp teeth and spikes protruding from his bulbous head. His arms move like thorny vines, wiggling as he walks.
History: A resident of the Hydra Nexus, L’Rox learned of the Arbolisk Fighting Tournament and decided to participate.
Powers and Abilities: A brawler, L’Rox uses his long spiky vines and solid core to slam into opponents.
Name: Psycho NullWolf
Nickname: Null
Species: Human
Height: 6'0"
Birth year: XW85
Appearance: Null is tall and dark-skinned. He dresses in a bandana and trenchcoat, his bare muscular chest exposed underneath.
Personality: Null is all about partying and relaxing.
History: Despite not being a regular combatant, most Jumpers know Null, and enjoy his company.
Powers and Abilities: Null can heat or freeze anything his skin touches. If he overloads an object with heat, he can cause it to explode, while an object flash-frozen cold enough will shatter. He also fights with a segmented staff.
Name: Rush
Species: Agesian Quillian
Appearance: A nearly black Quillian, Rush has longer spines than the average.
Personality: An abrasive contrarian, Rush enjoys harassing people with his “edgy” and arrogant attitude.
Powers and Abilities: Rush can break his quills off and wield them like blades. He prefers to do so in pairs.
Name: Seph
Species: Agesian Hamster
Birth year: XW87
Appearance: Seph is a slightly chubby Hamster Agesian. His bright green fur is super soft.
Personality: He’s a bit stubborn, charging forward to brute force his way to what he wants. However, he’s also fairly easy-going when he’s not chasing anything.
History: Born in Agesia, he begged and pleaded relentlessly before being allowed to visit Arbolisk to catch a glimpse of the Jumpers, who he’d heard about from their earlier exploits. His visit corresponded with the Arbolisk Fighting Tournament, which he eagerly entered for a shot at seeing his hero Fox up close.
Powers and Abilities: Being a straightforward person, Seph prefers to bodyslam his opponents and use his weight to maneuver them around. He has the ability to sense the movements of others before they visibly begin moving.
Name: Serge
Nickname: None
Species: Hedgehog Agesian
Height: 4’2”
Appearance: A blue hedgehog, Serge always wore a leather jacket and a stylish pair of sunglasses.
Personality: Serge is incredibly laid back when he can get away with it, often relaxing others with his calm attitude. He calls everyone bro.
History: Serge is an older Jumper, often seen around TGC. He prefers avoiding the frontlines, instead giving advice and encouragement to his friends.
Powers and Abilities: Serge is incredibly fast, and uses this speed to avoid enemies and hit them hard when they least expect it. In addition, his calming demeanor can cool the heads of those around him.
Name: Super Lu
Species: Opolian
Height: 4’6”
Birth year: XW76
Appearance: Super Lu is a sky-blue Opolian with a sword sheath strapped across his back.
Personality: He is an impulsive person, quick to anger and a little bit stupid. He acts like the greatest person at everything he does, yet is rarely competent.
History: Because of his grandiose nature and tendency to stretch the truth, nobody has been able to get a coherent history out of him, yet alone a believable one.
Powers and Abilities: He believes he is the greatest swordsmaster in the world, although his technique consists entirely of erratic swinging and occasionally spinning his blade, usually ineffectively. He also claims to have a super form, Superer Lu, although no one has yet to see it.
Name: Whisp Hishedoki, AKA the Archangel of Death
Nickname: None
Species: Artificial Creation, Android
Birth year: ??, born appearing as a young adult, unaging
Appearance: A black robot with purple detailing, Whisp looks a lot like a spinoff of Vulcan’s armor.
Personality: Aggressive and antisocial, Whisp prefers to be left alone. When forced to interact with others, he speaks bluntly and rudely, trying to end conversation as quickly as possible so he can focus on more important things.
History: Created by Dr K, Whisp is a creation made with a blend of Vulcan's blood and a shard from Demolish. After many years and modifications, the pair were able to subdue Whisp's violent nature, making him obedient to them and putting him in their service. He know works closely with Dr K to keep Vulcan and his powers under control. He refers to Vulcan as Dad, partially because of his programming.
Powers and Abilities: Earth Manipulation: He possesses the ability to create small earthquakes, form stone columns from the ground as a defensive/offensive barrier, shoot jagged rock spears from the ground, and to create mists of sand to veil himself and his allies. He even has some control over lighter metals, and coupled with energy manipulation he can make shurikens and kunais home in to his targets. One technique, "Grand Cross", creates a miniature canyon under an opponent in the shape of a cross. Any unlucky foe to fall within will find themselves landing, and surrounded by thousands of sharp rock spears, which would then fire upon them from below and all sides. If they somehow still manage to survive, the canyon closes on them, swallowing their bones into an earthly grave.
Energy/Electric Manipulation: Whisp is able to shoot energy blasts from his arm cannons. Additionally, he is able to control electricity MUCH more efficiently than his father can. Lastly, Whisp can send electrical shockwaves through the ground, though this uses a lot of his electrical energy. Venom of the Arachnid: Along with the two electrical generators in each of Whisp's arm cannons, there are also hundreds of very thin and nearly invisible nanodiamond wires contained within. Able to cut through flesh and bone with ease, while also being incredibly durable, this is Whisp's signature attack. It can even shred through armor if the opponent is ensnared for long enough. Whisp's wires are not suited to electrical conductivity, and instead opt for a more painful death through the box jellyfish venom that coats each wire...so that Whisp can watch his opponents suffer before they die. Even a single cut can rid the use of an opponent's limb mere minutes afterwards, if they are a being of flesh. Under Vulcan's command, Whisp also carries several antivenoms and vials of vinegar to counteract the box jellyfish venom, in case an ally accidentally gets cut by them. Normally Whisp wouldn't care, but because he is fully obedient to Vulcan (and Dr Kirby), he does so anyways...but only if the other person begs, or Vulcan yells at him.
Guillotine Heel: Using the electrical generators located within his legs, he supercharged the chainsaws within them. Using this electrical energy, he can slowly saw an opponent in half. Slowly. While they are being electrocuted at the same time. It is this attack and many others that give Whisp his name, as it shows how much of a dick he is.
Teleportation Module: Possessing only half the speed, durability, and strength Vulcan has, Whisp was outfitted with a Teleportation Module by Dr Kirby to lessen his shortcomings. Allowing him instantaneous movement within 360ft, this allows him to be stealthy and incredibly fast. This technique drains his energy much faster than any other ability, so he only uses it when he has to. He can even teleport other people besides himself, though the strain of the technique is magnified on how much he is teleporting along with himself.
Transformation: Whisp can transform into several different objects, ranging from a motorcycle, a jet glider, and even Vulcan's Psycho Hammer. Whisp uses these forms to help Vulcan out, though Whisp keeps this ability a secret from his embarrassment and anger of being called a "Transformer" by other Jumpers.
Demon Mist: A black, corrosive mist that is both poisonous to humans and can gradually liquefy most steels. While it focuses more as a means of eliminating defense, Whisp can control this mist in conjunction with sand to blind his opponents, and hit them with his stronger attacks or set up traps (Venom of the Arachnid wires).
Name: Apocalypse
Nickname: Apoc
Species: Human
Height: 5’9”
Appearance: Apoc wears a shiny suit of armor, often covered with a black cloak. With his scythe in hand, he bears a striking resemblance to the Grim Reaper.
Personality: Apoc is a generally laidback guy. However, he also has a fierce sense of right and wrong, and the will to make things right if need be.
History: Experimented on as a child, Apoc does not remember anything before he was 10. His earliest memory is escaping the lab and teleporting into a pseudo-dimension, where he ran until he escaped the lab and shifted back into normal reality. He arrived on TGC, where he eventually opened a pub. Now of age, he legally serves alcohol or other drinks to his patrons. He owns multiple pubs all across the area, and is able to somehow be in all at once, although he'll never share how.
Powers and Abilities: Apoc has the ability to teleport into a pseudo-dimension, a shifted version of reality. By moving in this world, he can arrive at a new location in the normal world, seemingly instantly. In addition, he is a skilled magic user, and can also summon powerful monsters to help in combat. He can infuse his scythe with magic as well, making it even more powerful.
Name: Bubbad00d
Nickname: Bubba
Species: Artificial Creation, Android
Birth year: XW88
Appearance: An orange and red android with a curved blade attached to the back of his head.
Personality: Bubba was an overall chill guy, who was more interested in hanging out with friends than anything else. He had quite a competitive streak.
History: A Gatracer, Bubba decided to enter the Arbolisk Fighting Tournament for the chance to show up some Jumpers and prove the Gatracers weren't inferior.
Powers and Abilities: Bubba preferred wrestling opponents to show of his robotic strength. He also possessed a pair of blades on the back of his head, which could shoot an arc of electricity between them regardless of distance, and could also electrify his body to shock anyone who grabbed him.
Name: Dark Shyster
Nickname: Dark
Species: Bobble
Height: 3’
Appearance: A humanoid bobble, Dark looks like a fireball with a mask on his face.
Personality: Dark can be described as foolish, yet creative and humorous, while usually being optimistic. He specializes in the fields of art, more specifically, visual arts and music.
History: Dark tends to not talk about his past. However, it is known that he traveled to TGC from off-world. He is highly trusted amongst the Jumpers.
Powers and Abilities: In addition to basic fire powers, Dark has the ability to fkee. He can run up to 30 miles per hour, but only when suddenly excited or frightened by something. What makes this running unique is that he has little control but extreme inertia while 'fkeeing'. He supposedly has the potential to 'fkee' through solid concrete walls.
Name: Driver
Species: Unknown
Height: 3'6"
Birth year: Unknown
Appearance: It has never been outside of its vehicle, an evermorphing polyhedral shape that it refers to as its “case”.
Personality: Driver primarily driven by inquiry and curiosity. When it sees something of interest, which can be virtually anything, it will seek to collect it for study. Things of particular interest are taken to the center of the case. However, it has no real desire to keep the things it collects beyond studying them and would willing give or place any studied objects back.
Outside of a case Driver will avoid contact with any being it doesn't completely trust, but will still try to collect and study things otherwise. It will store collected things in a hidden location, neatly organized in no particular order. Driver in this state is a bit paranoid and will run from the slightest sign of another being.
Inside a case, Driver is more calm and collected. It will not mind the presence of other beings and will collect things in the open, storing them in the case itself. Driver will keep this calm demeanor even if the case is damaged. Driver in this state isn't particularly social but will converse with other being if they speak to it.
History: Driver is an enigmatic being. A being unique to this timeline, he was first encountered in Agesia by Dusk, who told him about the Jumpers. Driver later arrived in Arbolisk, curious about this group of beings.
Powers and Abilities:
Case Formation: Driver can make a casing out of surrounding materials.
Levitation: levitates to move around, self-explanatory. Inside a case, this ability extends to other objects, which is primarily use to collect things.
Matter-Phasing: Allows movement through matter, this ability extends to the case.
Home world access: Allows Driver to transport itself to and from its home world. In a case, this ability allows Driver to transport other beings to and from his home world.
Name: Ernest
Species: Artificial Creation, clay blob
Height: 3ft
Appearance: Ernest looks like a dark blue ball with two unfocused eyes. His mouth can open incredibly wide, and his long, prehensile tongue often sticks out. He is known for his jigglyness.
Personality: Ernest is a simple being with a very short attention span. Incredibly curious, he tries to do as little harm as possible.
History: A Gatracer, Ernest came to TGC early on, and moved into Medios within a few years. He kept contact with his friends from his former home, but preferred focusing on creating works of art inspired by his experiences.
Powers and Abilities: Ernest has the ability to float, and to turn invisible. He can also use his sticky tongue to grab objects or people.
Name: Gameo Rama
Nickname: Gameo
Species: Vulpine Agesian
Height: 3’6”
Birth year: XW87
Appearance: A light orange kitsune Agesian with green eyes. Gameo wears a bright green hoodie and black pants, and often parts of gadgets in progress can be seen poking out of his pockets.
Personality: Gameo is a kind-hearted fox with a sense of justice, a sense of humor, and a surprisingly deep voice for someone so small. He is always trying to make people around him happy. He hates seeing people getting treated unfairly or being unjustly harmed. Around friends and familiar people, he is pretty outgoing and funny. He is not usually one to get angry, unless he's very annoyed or you are harming his loved ones. Gameo is also very smart when he's not fooling around, often inventing many things and tinkering with things.
History: Gameo was raised in an orphanage after his parents died in an accident. When he was old enough, he left and became a nomad for a while, wondering from place to place. Eventually he came to TGC and met several Jumpers, and finally felt like he belonged. He participated in the Arbolisk Fighting Tournament, during which he showed off his invention skills. He then opened his own tech shop, selling mass-produced items, taking on custom projects, and modifying existing projects, all for relatively cheap. After the death of his girlfriend during the Paradox Event, he has become more reclusive, working only as much as he needs to survive.
Powers and Abilities: Gameo primarily uses his created or modified tech in combat, including:
Infernal: Gameo's primary weapon is The Infernal, a sword made of Tungsten so it can withstand higher temperatures than steel. He uses a device in the sheath to heat it so it can cut through other swords and metal objects, as well as rock. However it is still physical, and can't do much against energy attacks or swords.
Wrist Band/Buster: On his wrist is a device which has many uses. He can use it to control many inventions he may have with him, such as recalling the Infernal if it is lost from his grip. It also has a small computer in which to keep data with him wherever he goes. It also transforms into a Buster gun around his left hand.
Mini Explosives: Gameo keeps many small explosives with him for combat and other purposes that require an explosion. He likes to disguise them as different objects to fool enemies, rings being his favorite disguise.
Lightshield: Attached to his belt is a Gatracian Lightshield which he discovered and upgraded himself. It can resist much damage, which shows on his wristband how strong the attack is to the shield by a percentage. It can take many week attacks, as it is made to, but multiple attacks from 70%-90% can deplete it, as can powerful attacks that reach 100%, as the shield is a quick defense. This is mostly made for energy attacks, though it can give a small shock if someone tries to physically touch it. Physical weapons however have an easier time getting through.
Name: Guiz
Species: Human
Height: █████
Birth year: █████
Appearance: A tall human with dark blue hair and an elaborate mustache. Guiz wore all black.
Personality: Guiz was a very focused person.
History: A Gatracer, Guiz was one of the combatants back during the Gatracia/Nitracia massacre. He traveled with the others to TGC, but after the Jump Tournament of XX01 he disappeared from the public eye, and none have seen him since.
Powers and Abilities: Guiz fought with a large sword, and was skilled in both offensive and defensive swordplay.
Name: Luigi Fett
Species: Human
Height: 5’7”
Birth year: XW86
Died: XX03, during the Purge
Appearance: A teenager, Luigi typically wears his green space armor.
Personality: Luigi is a dork, and often takes idioms literally. However, he’s an earnest person who strives to do good.
History: Originally born in Diarmant, Luigi immigrated to Arbolisk when he was ten. Growing up in the trade-reliant country instilled in him a desire to become a provider for others, which led him to join the Jumpers.
Equipment: He uses a laser shotgun and a blaster in combat.
Name: L’Rox
Species: Flauna (Florista, Venus Flytrap variant)
Appearance: L’Rox appears like a large venus flytrap, with sharp teeth and spikes protruding from his bulbous head. His arms move like thorny vines, wiggling as he walks.
History: A resident of the Hydra Nexus, L’Rox learned of the Arbolisk Fighting Tournament and decided to participate.
Powers and Abilities: A brawler, L’Rox uses his long spiky vines and solid core to slam into opponents.
Name: Psycho NullWolf
Nickname: Null
Species: Human
Height: 6'0"
Birth year: XW85
Appearance: Null is tall and dark-skinned. He dresses in a bandana and trenchcoat, his bare muscular chest exposed underneath.
Personality: Null is all about partying and relaxing.
History: Despite not being a regular combatant, most Jumpers know Null, and enjoy his company.
Powers and Abilities: Null can heat or freeze anything his skin touches. If he overloads an object with heat, he can cause it to explode, while an object flash-frozen cold enough will shatter. He also fights with a segmented staff.
Name: Rush
Species: Agesian Quillian
Appearance: A nearly black Quillian, Rush has longer spines than the average.
Personality: An abrasive contrarian, Rush enjoys harassing people with his “edgy” and arrogant attitude.
Powers and Abilities: Rush can break his quills off and wield them like blades. He prefers to do so in pairs.
Name: Seph
Species: Agesian Hamster
Birth year: XW87
Appearance: Seph is a slightly chubby Hamster Agesian. His bright green fur is super soft.
Personality: He’s a bit stubborn, charging forward to brute force his way to what he wants. However, he’s also fairly easy-going when he’s not chasing anything.
History: Born in Agesia, he begged and pleaded relentlessly before being allowed to visit Arbolisk to catch a glimpse of the Jumpers, who he’d heard about from their earlier exploits. His visit corresponded with the Arbolisk Fighting Tournament, which he eagerly entered for a shot at seeing his hero Fox up close.
Powers and Abilities: Being a straightforward person, Seph prefers to bodyslam his opponents and use his weight to maneuver them around. He has the ability to sense the movements of others before they visibly begin moving.
Name: Serge
Nickname: None
Species: Hedgehog Agesian
Height: 4’2”
Appearance: A blue hedgehog, Serge always wore a leather jacket and a stylish pair of sunglasses.
Personality: Serge is incredibly laid back when he can get away with it, often relaxing others with his calm attitude. He calls everyone bro.
History: Serge is an older Jumper, often seen around TGC. He prefers avoiding the frontlines, instead giving advice and encouragement to his friends.
Powers and Abilities: Serge is incredibly fast, and uses this speed to avoid enemies and hit them hard when they least expect it. In addition, his calming demeanor can cool the heads of those around him.
Name: Super Lu
Species: Opolian
Height: 4’6”
Birth year: XW76
Appearance: Super Lu is a sky-blue Opolian with a sword sheath strapped across his back.
Personality: He is an impulsive person, quick to anger and a little bit stupid. He acts like the greatest person at everything he does, yet is rarely competent.
History: Because of his grandiose nature and tendency to stretch the truth, nobody has been able to get a coherent history out of him, yet alone a believable one.
Powers and Abilities: He believes he is the greatest swordsmaster in the world, although his technique consists entirely of erratic swinging and occasionally spinning his blade, usually ineffectively. He also claims to have a super form, Superer Lu, although no one has yet to see it.
Name: Whisp Hishedoki, AKA the Archangel of Death
Nickname: None
Species: Artificial Creation, Android
Birth year: ??, born appearing as a young adult, unaging
Appearance: A black robot with purple detailing, Whisp looks a lot like a spinoff of Vulcan’s armor.
Personality: Aggressive and antisocial, Whisp prefers to be left alone. When forced to interact with others, he speaks bluntly and rudely, trying to end conversation as quickly as possible so he can focus on more important things.
History: Created by Dr K, Whisp is a creation made with a blend of Vulcan's blood and a shard from Demolish. After many years and modifications, the pair were able to subdue Whisp's violent nature, making him obedient to them and putting him in their service. He know works closely with Dr K to keep Vulcan and his powers under control. He refers to Vulcan as Dad, partially because of his programming.
Powers and Abilities: Earth Manipulation: He possesses the ability to create small earthquakes, form stone columns from the ground as a defensive/offensive barrier, shoot jagged rock spears from the ground, and to create mists of sand to veil himself and his allies. He even has some control over lighter metals, and coupled with energy manipulation he can make shurikens and kunais home in to his targets. One technique, "Grand Cross", creates a miniature canyon under an opponent in the shape of a cross. Any unlucky foe to fall within will find themselves landing, and surrounded by thousands of sharp rock spears, which would then fire upon them from below and all sides. If they somehow still manage to survive, the canyon closes on them, swallowing their bones into an earthly grave.
Energy/Electric Manipulation: Whisp is able to shoot energy blasts from his arm cannons. Additionally, he is able to control electricity MUCH more efficiently than his father can. Lastly, Whisp can send electrical shockwaves through the ground, though this uses a lot of his electrical energy. Venom of the Arachnid: Along with the two electrical generators in each of Whisp's arm cannons, there are also hundreds of very thin and nearly invisible nanodiamond wires contained within. Able to cut through flesh and bone with ease, while also being incredibly durable, this is Whisp's signature attack. It can even shred through armor if the opponent is ensnared for long enough. Whisp's wires are not suited to electrical conductivity, and instead opt for a more painful death through the box jellyfish venom that coats each wire...so that Whisp can watch his opponents suffer before they die. Even a single cut can rid the use of an opponent's limb mere minutes afterwards, if they are a being of flesh. Under Vulcan's command, Whisp also carries several antivenoms and vials of vinegar to counteract the box jellyfish venom, in case an ally accidentally gets cut by them. Normally Whisp wouldn't care, but because he is fully obedient to Vulcan (and Dr Kirby), he does so anyways...but only if the other person begs, or Vulcan yells at him.
Guillotine Heel: Using the electrical generators located within his legs, he supercharged the chainsaws within them. Using this electrical energy, he can slowly saw an opponent in half. Slowly. While they are being electrocuted at the same time. It is this attack and many others that give Whisp his name, as it shows how much of a dick he is.
Teleportation Module: Possessing only half the speed, durability, and strength Vulcan has, Whisp was outfitted with a Teleportation Module by Dr Kirby to lessen his shortcomings. Allowing him instantaneous movement within 360ft, this allows him to be stealthy and incredibly fast. This technique drains his energy much faster than any other ability, so he only uses it when he has to. He can even teleport other people besides himself, though the strain of the technique is magnified on how much he is teleporting along with himself.
Transformation: Whisp can transform into several different objects, ranging from a motorcycle, a jet glider, and even Vulcan's Psycho Hammer. Whisp uses these forms to help Vulcan out, though Whisp keeps this ability a secret from his embarrassment and anger of being called a "Transformer" by other Jumpers.
Demon Mist: A black, corrosive mist that is both poisonous to humans and can gradually liquefy most steels. While it focuses more as a means of eliminating defense, Whisp can control this mist in conjunction with sand to blind his opponents, and hit them with his stronger attacks or set up traps (Venom of the Arachnid wires).
Comments