Quicksilver
Quality Level: IV
Number of Uses: 1
(Alchemical) Drawbacks (Consumable, Volatile): “Woozy,” lvl 1 harm.
A toxic metallic fluid. The user’s mind opens further to the ghost field. Take +1d to Attune roll upon use, suffer level 2 harm (“Zoned-out”).
Note: Alchemicals, bombs, and dangerous gadgets are highly restricted in Doskvol. When you use the acquire asset downtime activity to get one of these (rather than crafting it yourself), you take +2 heat.
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