Drawbacks Physical / Metaphysical Law in Doskvol | World Anvil
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Drawbacks

A creation or modification may have one or more drawbacks, chosen by the GM.

  • Complex. You’ll have to create it in multiple stages; the GM will tell you how many. One downtime activity and crafting roll (minimum) is needed per stage.
  • Conspicuous. This creation doesn’t go unnoticed. Take +1 heat if it’s used any number of times on an operation.
  • Consumable. This creation has a limited number of uses (all alchemicals must have this drawback, usually one use).
  • Rare. This creation requires a rare item or material when it is crafted.
  • Unreliable. When you use the item, make a fortune roll (using its quality) to see how well it performs.
  • Volatile. The item produces a dangerous or troublesome side-effect for the user, specified by the GM. A side-effect is a consequence, and may be resisted.

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