Drawbacks
A creation or modification may have one or more drawbacks, chosen by the GM.
- Complex. You’ll have to create it in multiple stages; the GM will tell you how many. One downtime activity and crafting roll (minimum) is needed per stage.
- Conspicuous. This creation doesn’t go unnoticed. Take +1 heat if it’s used any number of times on an operation.
- Consumable. This creation has a limited number of uses (all alchemicals must have this drawback, usually one use).
- Rare. This creation requires a rare item or material when it is crafted.
- Unreliable. When you use the item, make a fortune roll (using its quality) to see how well it performs.
- Volatile. The item produces a dangerous or troublesome side-effect for the user, specified by the GM. A side-effect is a consequence, and may be resisted.
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