BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Dominus Mensa

People

The History of Dominus Mensa so far

Dominus Mensa is a town in Oregon, USA. For all of it's modern existance, it has been a normal American town with a rich local history; Nothing that would indicate any magical significance. However, in reality, America has a much more interesting past to discover.

Current Species & Cultures

Now, Dominus Mensa was home to nothing but plain ol' ordinary Americans pre-drop. Post-drop, it has become host to a slew of creatures of all kinds. While you can find all sorts of races in Dominus Mesa, below are the main factions listed in order of strength:  
  1. Chosen of Thay
  2. Strong, fearsome creatures and spellcasters that are guarding The Drop Zone and The Dead Drop (formerly the Northern Docks). No one knows who leads them, but they are very organized. They are extremely hostile and will kill anyone on sight. Main enemy: Kight Wardens
  3. Knight Wardens
  4. What's left of the police groups DMPD and DMCSO. They have rebreanded into one giant militant entity, and are enforcing a loose type of Martial-Law throughout the city. They fight out of Fargate, pushing back the Chosen Thay. They do not give out many warnings. Main enemy: Chosen of Thay
  5. League of Wizards - Spellcasters and their creations and summons, maintain complete control of the Blackbloom March neighborhood. Awakened with magic powers are welcome amongst their ranks. Usually peaceful unless prevoked, the main focus of these mages is knowledge. They however, can't stand Sorcerers. Main enemy: The Society of Sorcerers
  6. The Society of Sorcerers
  7. Gifted and talented, these arcane savants use magic to create wonders and entertain all day long. Described as one giant party group, these charasmatic slackers host special parties and have nonstop action happening all throughout Green Point. If it's one thing they hate however, it's pompus Wizards. Main enemy: League of Wizards
  8. Giant Giants
  9. A group of giants and their "pets" that have taken over the Misty Road. They are not much for talking, and settle all disputes through mettle in combat. They are strong, but dumb. Main enemy: ???
  10. Goblin Empire
  11. Goblins hate everything, and OH! The STENCH! Ash Hill Village, or Goblin Village as it's become known, is now overrun with Goblinoids. Calling themselves the Goblin Empire, they launch campaigns to take over the other neighborhoods. They are large in number, but disorginized and weak. They are hostile and will attack on sight. Main enemy: Everybody
  12. Los Muertos
  13. Once just another low-level street gang from the north side of the Western Slums, recently have been rumoured to dabble in the demonic arts. One thing is certain, they are a lot stronger than they were once before, and now wage war against the Killer Kings for complete control of the Western Slums. Main Enemy: Killer Kings
  14. Killer Kings
  15. The Killer Kings claim to be Western Slum royalty. Hailing from the larger south side of the slums, they push the borders within the Western Slums to try and wrestle control from the other gangs. Being crackshots with a pistol, they take what they want by force. Be cautious when dealing with them. Main enemy: Los Muertos
  16. The Garden Boyz
  17. The newest gang in the Wesern Slums. Founded by other awakened post-drop, these fierce wardens protect The Gardens Grove with the power of mother nature. Mainly wanting peace in the Western Slums, these earthly beings will stop at nothing to protect what is theirs. They run a community garden open to anyone in need but be warned; Come in peace, or leave in bloody pieces. Main Enemy: Killer Kings
  18. (The Party)
  19. Long time friends, and members of the same D&D party. They have just completed their latest campaign, defeating Ashardalon as the "People of the Blue Moon". They have had many adventures together, all thought to be works of make-believe... Now, They're not so sure. On thing is certain though. They have each other, and these new found super powers. What they will do with them? That's yet to be decided.

Needs & Relations

Chosen of Thay: To destroy the Knight Warden and maintain complete control of the city of Dominus Mensa. Need from rival: Complete Surrender   Knight Wardens: To maintain order in Dominus Mensa until order can be restored, and the barrier taken down. Need from rival: Complete Surrender   League of Wizards: They want all magical knowledge, items, and secrets Dominus Mensa has to offer. They demand complete respect in their territory, and only accept those they deem magically "pure" based on their opinion. Need from rival: For the Society of Sorcerers to swap territories or no peace can be made. Their parties disrupt their studying, and thier use of magic is an insult to true spellcasters.   The Society of Sorcerers: They want to create a giant Las Vegas style themepark with as much magical entertainment as possible, to spread joy to the masses and get fithy rich. The city that never sleeps? Pshhh they want to be the city that magic couldn't PUT to sleep. Need from rival: For the League of Wizards to swap territories or no peace can be made. Their purest elitist attitude will drive away customers, and they start fights anytime a party goes past 10 PM.   Giant Giants: No information has been gathered about their personal interests because everytime they get approached, they challenge the outsider to melee combat; killing the outsider. Need from rival: Has not identified.   Goblin Empire: They want to take over all of the Western Slums. Everyone must die!!! Need from rival: For them to die.   Los Muertos: They want complete control of the Western Slums, and the complete destruction of the Killer Kings. Need from rival: Complete surrender.   Killer Kings: They want complete control of the Western Slums, including The Garden Grove and The Community Center. Need from rival: Complete surrender.   The Garden Boyz: Only interested in peace for the Wstern Slums and for the The Garden Grove to be protected forever. They want to be recognized as sole authority in the Western Slums. Need from rival: A signed treaty, unifying all gangs in the Western Slums as one Western Slum Alliance.