Domania

Scope

The motivation behind building Domania

This world is my child, each character is a piece of me.

The goal of the project

D&D Potential novel or comic   A high fantasy world with fairytale elements and a feeling of real history

Domania's Unique Selling point

A combination of Tolkien inspired fantasy with traditional fairytale and mythology, all while trying to balance a feeling real world history.

Theme

Genre

Fantasy Renaissance technology in some regions others match its equivalent with magical innovations others still are in pre-medieval or tribal levels.

Reader Experience

I want the feeling that the world is alive around them, that they are pebbles in the rivers of history in the world. Just maybe if they bounce just right, they can make a big splash.

Reader Tone

R-Rated fairytale NOT grimdark, but with plenty of dark elements Hope is important, and good people brighten the world

Character Agency

The scope of change a player is capable of is based on the game. Some games are small and personal, involving very few characters with any political note, while others involve grand politics and wars, changing the political and historical landscape.