Humans Species in Dnd 5e Umbra Sigillum | World Anvil
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Humans

Humans of Nymeria were early in the history enslaved by the The Giant Empire and The Dragon Empire and enslaved with brutal effeciency.   This means that, while there is a number of ethnicities that clearly differ from each other in appearance, humans are not generally biased against each other based on respective ethnicities, except in specific cases where there bias is born out of more recent history.   The ethnical diversity is significantly greater in the world of Nymeria because of this, though for the most part, the humans of Nymeria remain segregated into ethnical groups based on geographical preferences.   Note that humans who gain a arcane spell-casting ability cannot cast spells without rolling a d20 wild magic roll, unless they have proficiency in arcana and have reached level 4.   Player character don't have this restriction, as it is just a story element to impose that magic is dangerous if uncontrolled. It is also to symbolize the bad control humans have of magic in comparison to other races.  

Human, Aesudarhans

Inspired from vikings in the real life as well as the nords from elder scroll.

Human, Arganorhans

Inspired from romans in the real life as well as the Imperials from elder scroll. The Arganorhans can be of all skin colores but they are majorly the latin greek and roman inspired with a light brown tint with brown dark hair.

Human, Asharians

Inspired from asian culture in the real life. The bigest influence are going to be indian, Japanese, chinese and tibetan.

Human, Korashans

Inspired from nomadic steppe cultures and a mix of other cultures without any strict restrictions.

Human, Ryumarians

Inspired from persian and midelleasten culture with some few african themes and the redguards from elder scroll.  

Standard Human, Traits

  Ability Score Increase: Your ability scores each increase by 1.   Age: Humans reach adulthood in their late teens and live less than a century.   Alignment: Humans tend toward no particular alignment. The best and the worst are found among them.   Size: Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.   Speed: Your base walking speed is 30 feet.   Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on  

Variant Human, Traits

  Ability Score Increase: Two different ability scores of your choice increase by 1..   Age: Humans reach adulthood in their late teens and live less than a century.   Alignment: Humans tend toward no particular alignment. The best and the worst are found among them.   Size: Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.   Speed: Your base walking speed is 30 feet.   Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.   Skills: You gain proficiency in one skill of your choice.   Feat: You gain one Feat of your choice.

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