Establishment - Criminal Front Building / Landmark in Dnd 5e Umbra Sigillum | World Anvil
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Establishment - Criminal Front

Establishment - Simple (Simple Work), Tier 1

An establishment can do many things and the exist many types of establishments. The following thing is what you can do with your establishment for every tier every season. Remember that your establishment have a range influence that is abstract in nature and if you have any questions ask me and i will make a call on the spot. The amount of wealth required for some of the action is abstract and depend on what you are trying to do.  

Criminal Establishment, Commercial Warehouse - Criminal Front

 
  • Criminal Gang, Tier 1, (8 Recruit, 4 Regular, 2 Veteran, 1 Elite)
  • Criminal Gang, Tier 2, (24 Recruit, 12 Regular, 6 Veteran, 3 Elite)
  • Criminal Gang, Tier 3, (72 Recruit, 36 Regular, 18 Veteran, 9 Elite)
 

Actions

 
  • Generate Wealth, (Tier)d20 + Relations, (+2) + Location, (-2) * 100
  • Gathers Information, (Tier)d20 + Relations, (+2) + Location, (+4) + Wealth
  • Influence Location, (Tier)d20 + Relations, (+2) + Location, (-6) + Wealth
 

Generate Wealth

etc.  

Gathers Information

etc.  

Influence Location

As a criminal organization you can send you thugs to do thing for you. This will most of the time not take a roll but if it is dangerous or time consuming it will require a use of "Influence Location".
Type
Warehouse, Commercial
Parent Location
Owning Organization

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