Farewell to Fylar

General Summary

Having travelled to Fylar Isle from Shamblemuth, at the request of Linda, to investigate the strange goings on there, you spend a moment of reflection. Sitting on the deck of the Sherlene’s Mirth with the afternoon sun warming your skin and a gentle breeze laden with salt, life is good. Fylar Isle and the ancient temple below it held little but terror and pain. After fighting your way through aberrant horrors, giant sharks, devious traps, giant sharks, a massive flying squid things, giant sharks, and then the final showdown, you are glad to be done with it.

Graz and Alaric seem in much better spirits, but the knowledge that they were so close to death will doubtless stay with them. A large, lumpy package wrapped up in a canvas rolls with the motion of the boat, and a piece of cloth falls away, revealing the bloated and blotchy face of Irvine. His grim visage reminds you of the deranged writings you found, and the sailors in their rotting rags you fought. It seems that Fylar Isle takes a high price from those who visit.

As the boat slices through the gentle swell of the sea, a waft of sulphur washes over you and the water surges. The island seems to shudder. It is hard to tell, but it seems the tower no longer reaches as high.

The wind brings a faint sound of cackling, and something tells you that Coral and Pearl are still out there. Their plans unknown to you. Having glimpsed their power, you feel it is well that they are far away.

Fylar Isle did not yield all it’s secrets to you, and many questions remain unanswered. Perhaps you will return again. Perhaps. But for now, Shamblemuth awaits. With it’s hospitable people and Poseidon’s Trident with it’s delicious hollandaise sauce.

Report Date
10 Dec 2024
Primary Location
Secondary Location

Comments

Please Login in order to comment!