The Bounty Hunter's Guild Organization in Dioya | World Anvil
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The Bounty Hunter's Guild

The Bounty Hunter's Guild is a 200-year-old organization with many members and guild buildings all across Dioya. With establishment at the beginning of The Era of Change, The Bounty Hunter's guild was founded by the humans Arlon Thira and Ciro Mignathian as "A modern, economic way of resolving issues. The Bounty Hunter's Guild has locations all over Dioya thanks to their apolitical nature, but their main headquarters is in the financial district of Hearthsfield.    

CONTRACTS:

    Normal Contracts:   Normal Contracts are written in exchange for money or favors to the guild. This is the standard contract forthe guild to assign. Contracts can range from private, to open depending on the amount of money wagered.     Retirement Contracts:   When someone joins the Bounty Hunter's Guild, they join for life. At least 1 bounty needs to be cashed in per 5 years, or a member is at risk of being subject to a "Retirement Contract." Additionally, Retirement Contracts are written when a bounty hunter chooses to retire. These contracts have no pay, but allow the hunter who cashed in the reward to increase their standing with the guild.     Glory Bounty:   Glory bounties are the rarest of all bounties. If a particularly powerful individual can not be killed or captured by enough bounty hunters, or the target has come back to life or continues living beyond death, a Glory Bounty is written. Most hunters stay away from Glory Bounties, as hunters are allowed to kill their fellow hunters to cash in. Only the bravest and most powerful hunters chase Glory Bounties. The award for a Glory Bounty is the title of Master Hunter and a seat on the Guild's administration commity.        

Notable Members:

      Ress the Aarakokra - Met the Kings in Kinsmead and has seen them many times since, refuses to fight them regardless of the bounty.   HP: 70   AC: 15   ATK: +5 1d12 Spear   Fly       Khogos Rahnonsath (DEAD Killed by Locarius)     Warxif the Gnome (DEAD Killed by Ryuk Jackson)       Clicker the Kenku: Killed by Ryuk Jackson   HP: 40   AC:13   ATK: +4 X2 1d6 (Claws) +5 Scythe of Division   Spells: 13   Mimic   Misty Step   Uncanny Dodge   SEARCH: Scythe of Division.       Kiaryn Wynxina the Drow (DEAD succumbed to wounds inflicted by Ky-uul)       Locarius the Tiefling: A Cleric raised alongside Father True-Hand who was an accomplished bounty hnter before announcing his retirement (DEAD killed by his granddaughter, Wyldra)       Father True-Hand the Weretiger Tabaxi: An elderly bounty hunter turned into a Were-Tiger by Devic experimentation. One of Locarius' oldest friends and a witness to Locarius' death.   HP: 50   AC: 10 WERE: 14   ATK: +4 1d6 Mace WERE: +6 1d10 x 2   SPELLS: 16   Calm Emotions: Charisma Save   Magic Missile: 1d4 + 1   Bane: -4 on skill checks for 3 for 4 turns       Wyldra the Spellsword Quarter Tiefling of Cullfield: Granddaughter of Locarius, Wyldra has lived in Cullfield all her life. She was a free range hunter during her 20's but took more of an administration job as the resident Guild representative of Cullfield. She is currently held prisoner in the School of Illusion, controlled by Ky-Bon.   HP: 60   AC: 10   ATK: 1d6   SPELLS: 19   Arcane Blade: 3d10   Magic Missile: 1d4 + 1 x 6   Levitate   Misty Step       Pincushion Ziggro: An old Orc cleric who decided to become a bounty hunter at the old age of 50 after his wife passed away. Ziggro was one of the very first "Fleshmold" experiments the Deva's conducted using Glove magic. The result of the experiment was Ziggro's inability to be harmed nor feel pain from cutting or slashing. This allowed Ziggro to stab himself over and over with needles, swords, axes, and more to carry his weapons. UNDEAD. Killed by Selasi when Ziggro attacked the Terramin Company, thinking they were the Pirate crew known as The Clawless.   HP: 60 AC: 14 ATK: 2d6 Dagger 3d6 Sword 2d8 Spear 2d12 Halberd 2d6 Axe ALL + 6 damage and to hit. x 2   Spells:   Healing Word: +10 Health   Create or Destroy Water   Warding Bond: For 2 Turns whatever damage he takes, the casted takes too.       SID MIMOR: A young human bounty hunter with far more confident than he needs. Green to bounty hunting but wants to be the best.   HP: 40 AC: 15 ATK: +4 1d4 X 4 Dagger         Gorslash: Sea Dragonkin found in Atlantis, now serves King Dink as his royal bodyguard.     Ssissserisssa: A Yuan-Ti Pureblood bounty hunter who was undercover in a Clergy in Crow's Respite but got found out and is now searching Dioya for success on one contract. She tried to take a contract from Grog the ORc Captain in Sodbro but ended up being payed off by a cult to kill Grog. This lead her to take to the sea as Grog was fleeing the cult where she crossed paths with the Terramin company. She traveled with the Terramin to Floatsom Paradise where Grog slipped through her hands when she decided to get high.       MASTER HUNTERS:     Chek Kovsgun: Tiefling Magical Sharpshooter. Dead, killed by Ky-Uul but considered still alive as Ryuk Jackson occasionally pretends to be him.     HP: 100   AC: 16   ATK: + 8 1d10 + 8 Chek Kovsgun's Heavy Crossbow + 1d8 + 6 Light Crossbows x 2   Spells:   Mage Hands x 2   Net Capture: DEX 16 SAVE or COST 15 or 2d6 Lightning Damage or prone   Banishing Arrow: Charisma Saving Throw 15 Or be banished to a nice field.   Bursting Arrow: +2d6 10 feet   Grasping Arrow: Const 15 or 2d6 Poison damage as brambles shoot out of the arrow and stick to the target. Can remove brambles or CONST 15 and take 2d6 slashing.   Shadow Arrow: WIS 15 or take + 2d6 and be blinded for the battle.           Yua Wuy: The Puppetmaster and Head Hunter of the Brevia Guild Headquarters         Lis: The Animal Hybrid Pack Leader         Arnelle Jisho: Warlock of Yabez DEAD Killed by Ryuk Jackson in the plane of Ast via Blight   HP: 110   AC: 15 (Resistance Slashing)   ATK: + 6 1d8 + 6 Mace   Spells: DC 15 - + 7 to hit   Eldrich Blast 2d10   Minor Illusion   Shocking Grasp 2d8   Burning Hands 4d6   Hellish Rebuke 4d10   Magic Circle – Disadvantage Celestials   Plane Shift - CHA Save 20 TO DUST   Wall of Fire DEX 5d8         ADMINISTRATORS:     Vorlu: Vorlu is the Bounty Hunter's Guild headquarters submissions administrator. He is in charge of sending out bounties and reporting when bounties are turned in. He has a Wand of Magic Lock and a Wand of Resiliant Sphere.

Structure

Joining the guild requires one to take an assassination contract before a DoA contract in order to solidify one's ability to kill if the need arises.

Public Agenda

The Retirement Contract:   When a member of the Bounty Hunter's Guild chooses to no longer hunt, a non-monetary kill bounty is placed on their head. Whomever claims this bounty is awarded with perks in the guild and high priority contracts.

Assets

The Bounty Hunter's Guild is well connected with most of the major cities in Dioya. They benefit from near every system of government who in turn, benefits from their services. Guild Bounty Hunters are well equipped and often times are given discounts by all types of traders.

History

The Bounty Hunter's Guild was established in Hearthsfield, Midvail thousands of years before The Great Disturbance. Since its creation, the Guild has established branches all across Midvail, The Clansplains, and even some parts of Nirvania.

Dead or Alive

Type
Guild, Assassins
Capital
Government System
Democracy, Parliamentary
Power Structure
Federation
Judicial Body
The Guild Council, made from a handful of elected Master Hunters is in charge of all matters regarding the guild.
Location

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