Tattoo Sketchbook of Shadow in the Snow Document in Dierde | World Anvil

Tattoo Sketchbook of Shadow in the Snow

When Shadow in the Snow was on Outding Refuge she met the Tortle Tipsy the Tattoo Tortle who had a tattoo kit for sale.   She began to study the craft, and when offered the ability to have a proficiency in a tool, trade, skill or other by the Elder of the Dawngreets she asked to be proficient in tattooing.   She was instantly granted knowledge about Magic Tattoos, including a few tattoo designs for magic abilities. These are the first she put in her sketchbook:  
  • Eye of Darkvision
    Eye of Darkvision (Head, Small Average) Ink + 2,500 gp   Your eyes become accustomed to total darkness. You can see into the darkest corners of the world.   Once per long rest as an action, the wearer can gain the ability to see in the dark, and has darkvision out to a range of 60 feet for 8 hours. If the wearer already has darkvision, this increases the range of their darkvision by 60 feet, to a maximum of 120 feet.   An Ornate version of this tattoo exists, which applies a permanent effect, instead of a temporary one.
     
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  • Mark of the Anchor
    Mark of the Anchor (Anywhere, Small Simple) Ink + 1,000 gp   Your body feels heavier, feet more firmly planted on the ground. The wearer gains advantage against effects that would move them, or knock them prone.
     
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  • Mark of the Archer
    Mark of the Archer (Arm, Medium Average) Ink + 2,000 gp   Your bow feels natural in your hand, and moves almost without thought to aim at your targets The wearer has a +1 bonus on ranged attack rolls with ranged weapons they are proficient with.
     
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  • Mark of the Pufferfish
    Mark of the Pufferfish (Arm, Small Average) Ink + 3,000 gp   Venomous spines protrude from your skin, seeking flesh to corrode and infect with the pufferfish’s natural defense. When the wearer enters a grapple with another creature, the wearer may use their reaction to extend sharp poisonous spines from the tattooed area. If the other creature is still in physical contact with the wearer (i.e. part of the grapple) at the end of its turn, the spines deal 1d4 poison damage. The spines remain extended until the grapple ends.
     
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  • Mark of the Spider
    Mark of the Spider (Leg, Medium Simple) Ink + 2,000 gp   Your feet feel firmly planted on every surface they touch, allowing you to even run up vertical walls.   As an action once per long rest, the wearer gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The wearer also gains a climbing speed equal to its walking speed. These effects last for 1 hour, or until the wearer loses concentration.
     
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  • Tattoo of Protection
    Tattoo of Protection (Chest or Back, Large Simple) Ink + 3,500 gp   A design of overlapping chain rings, or of leather-looking patches, covers your torso. The wearer has a +1 bonus to AC and to all saving throws.
     
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  • Tattoo of Striding
    Tattoo of Striding (Leg, Medium Average) Ink + 3,000 gp   A design of leaves or flowing wind spirals around your leg.   The wearer's walking speed is increased by 5 feet. This tattoo may be applied to the other leg for an additional +5 feet of movement.   If made using three-dimensional ink, the tattoo instead increases movement speed by +10 feet.
     
  Supplies were purchased from Mirabelle Wheatflow at The Illustrated Woman who was very excited to meet another tattoo artist.
This book was never reviewed by anyone, but Shadow in the Snow It is in the possession of Shadow in the Snow.
Type
Journal, Scientific

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