Session 082: Yuan-ti Interrogations
General Summary
# S082: Yuan-ti Interrogations
Date: Mar 1st, 2025
## Summary
The party began their adventure by interrogating a captured snake-like humanoid creature. After splashing water to wake their bound prisoner, Sas questioned him about special plants growing near lava walls. The prisoner revealed the location but warned of more five-headed snakes and lava-spitting statues guarding the area, after which the party knocked him unconscious again.
Moving stealthily through the dungeon corridors, the group relied on the bubbling lava noise to mask their movements. They left their companion Arty to guard the prisoner while conducting a thorough search of previously defeated enemies, discovering a hidden key. Following snake tracks through elaborate hallways, they eventually reached an ornate door leading to their objective.
Upon entering the chamber, they found fluorescent ivy growing on walls of flowing lava, but were immediately plunged into magical darkness by a six-headed snake creature. Barlo engaged in close combat while Shadow attempted to counter the darkness with Fairy Fire. The battle intensified as multiple party members took significant damage, forcing them to coordinate their attacks despite limited visibility.
The combat grew more complex as additional enemies joined the fray. Shadow alternated between healing allies and attacking with chill touch, while Barlo struggled in the creature's crushing grip, taking acid damage. The party gained tactical advantage from Shadow's Fairy Fire spell, though Barlo failed to break free from the grapple and had to resort to using a healing potion. Bastion provided protection using spectral wings while the group launched coordinated attacks against their serpentine foes.
The tide turned when Calliope's Vicious Mockery caused an enemy to drop a mysterious cage, revealing Schrodinger, a sphinx of wonder the size of a lion. After defeating the remaining enemies, the party collected their targeted herbs and discovered treasure including a war horse statue and an animated sigil. Using a blue stone taken from a defeated enemy, they teleported back to their ship.
The adventure concluded in Morton Canon's quarters, where Schrodinger revealed his true nature and complex connections to time travel. The sphinx explained he was both grandfather and son to an entity called the Paradox, sharing insights about dimensional travel and forces manipulating time paradoxes. Morton Canon, found studying his notes and books, welcomed their return and successful mission completion.
## Scenes
### Interrogating the Snake Prisoner
#### The party interrogates a captured snake-like creature about the location of special plants growing near lava
Party wakes up the bound prisoner by splashing water on him
Sas questions the prisoner about plants growing near lava
Prisoner reveals the plants are protected by more five-headed snakes and lava-spitting statues
Party knocks the prisoner unconscious again after getting information
### Stealthy Advance
#### The party begins moving south stealthily through the dungeon corridors
Group discusses sneaking strategy
Party notes the lava noise helps mask their movements
Group performs stealth checks to move quietly
Shadow leaves Arty to guard the prisoner
Party searches bodies and finds a hidden key
They navigate through hallways following snake tracks
They reach an elaborate door
### Boss Room Battle Begins
#### The party enters a room with lava walls and encounters a six-headed snake creature
Party discovers fluorescent ivy growing on lava walls
Room is plunged into magical darkness
Barlo engages in melee combat with the creature
Shadow attempts to cast Fairy Fire to counter the darkness
Multiple characters take significant damage
Party coordinates attacks despite limited visibility
### Combat Intensifies
#### The battle against the snake creatures becomes more complex as multiple enemies engage
Shadow heals and attacks with chill touch
Barlo gets squeezed and takes acid damage
Party gains advantage from Fairy Fire spell
Barlo fails to break free from grapple
Barlo uses a healing potion
Shadow casts Healing Spirit
Bastion uses spectral wings to protect Barlo
Multiple coordinated attacks against snake creatures
### Final Battle and Rescue
#### The party defeats the snake creatures and rescues Schrodinger
Calliope's Vicious Mockery causes enemy to drop cage
Party defeats remaining enemies
They free Schrodinger from the cage
Group collects herbs growing near lava
They find treasure including horse statue and animated sigil
Use blue stone to teleport to ship
### Return and Revelations
#### The party returns to Morton Canon's quarters and learns about Schrodinger's nature
Group teleports to Morton Canon's quarters
Schrodinger reveals his nature as a sphinx of wonder
Discusses complex time paradox relationships
Explains connections to dimensional travel
Reveals forces manipulating time paradoxes
## Npcs
### Snake Prisoner
A captured snake-like humanoid creature with arms that speaks Common. Provided information about plants growing near lava and other guards in the area.
### Arty
A loyal companion creature who guards the prisoner by sitting on its tail. The party makes sure to retrieve him before leaving.
### Six-headed Snake Creature
A massive boss monster with six heads capable of creating magical darkness, constricting, biting, and dealing acid damage. Has an aura causing fear of snakes and showed resistance to acid damage.
### Schrodinger
A sphinx of wonder the size of a lion, rescued from a cage. Has complex connections to time travel and paradoxes, claiming to be both grandfather and son to an entity called the Paradox. Can provide insight into dimensional travel and multiverse mechanics.
### Morton Canon
A scholarly figure who provided the party with a blue teleportation stone. Found studying notes and books in his quarters when they returned.
## Locations
### Lava-filled Dungeon
A complex of rooms and corridors with solid rock walls and flowing lava. The thick walls and bubbling lava help mask sounds of combat. Contains elaborate doors and shows signs of snake creature habitation.
### Boss Room
An elaborate chamber with lava flowing down the walls and fluorescent ivy growing from them. Contains a cave with barred entrance where Schrodinger was kept caged.
### Morton Canon's Quarters
Captain's quarters where Morton Canon studies, containing his notes and books. Serves as the teleportation destination point for the party's escape.
## Spells
### Fairy Fire
Cast by Shadow to counter magical darkness by outlining creatures in glowing light, granting advantage on attacks and preventing invisibility.
### Darkness
Used by the snake creature to cover the room in magical darkness, hindering the party's vision during combat.
### Chill Touch
A necrotic damage dealing cantrip used in combat against the snake creatures.
### Hex
Used to enhance damage against enemies during the battle.
### Healing Spirit
A healing spell that creates a spiritual force that can heal creatures who move through its space.
### Healing Word
A bonus action healing spell with 60 foot range used to restore hit points to allies.
### Shield
A defensive spell that provides +5 to AC as a reaction, used to block a constricting attack from the snake creature.
### Primal Savagery
An acid-based attack spell used against the snake creatures, though they showed resistance to the acid damage.
### Vicious Mockery
Cast by Calliope, causing psychic damage that made an enemy drop Schrodinger's cage and fall forward bleeding from their nose.
## Items
### Magical Plants
Special plants growing near lava that can prevent being pulled into a dream state. The party's primary objective to collect.
### Hidden Key
A key found tucked away in leatherwork on one of the defeated enemies' bodies.
### Blue Stone
A bismuth-like crystal taken from an enemy's head, similar to one seen at Jacoby's hideout. Can create teleportation portals.
### War Horse Statue
A small but powerful statue found hidden among the defeated enemies' possessions.
### Greater Healing Potion
A magical potion that restores health when consumed as an action.
### Wishing Powder
A magical powder with glitter-like effects when thrown, requiring targets to make Dexterity saving throws.
### Animated Sigil
A marking with slowly animated blue mist flowing from top to bottom, found in the dungeon.

Bastion Bladesinger
/

Sas W.T. Rayce

Calliope Galanodel

Barlo
Chaotic Neutral Tabaxi (Smuggler)
Barbarian 8
Barbarian 8
85 / 85 HP
STR
18
18
DEX
16
16
CON
16
16
INT
10
10
WIS
11
11
CHA
14
14

Shadow in the Snow
Report Date
11 Apr 2025