Frostbite Spell in Dierde | World Anvil

Frostbite

You cause numbing frost to form on one creature that you can see within range.

Frostbite was a divine magic spell available to priests of Auril, the Frostmaiden. It inflicted bone-chilling cold on one creature, causing freezing damage and fatigue from hypothermia.    
The cantrip leaves your lips as an icy breath. Your target stiffens in place, their head and shoulders crusting over with frost. Their skin purples, and drippings from their nose turn to icicles above their lip. Face frozen into a pained grimace, they emit a weak groan from behind gritted teeth.

    (possible delete:     Frostbite XGE p156 Evocation cantrip Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.   The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).   Classes: Artificer, Druid, Sorcerer, Warlock, Wizard Subclasses: Arcana Cleric, Arcane Trickster Rogue, Land Druid, Eldritch Knight Fighter, Nature Cleric, Strength (PSA) Cleric Races: Elf (Grugach), Elf (High), Elf (High; Aereni), Elf (High; Valenar), Elf (Kaladesh; Vahadar), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Kobold, Merfolk (Ixalan; Blue), Merfolk (Ixalan; Green), Merfolk (Zendikar; Emeria Creed), Merfolk (Zendikar; Ula Creed) Feats: Aberrant Dragonmark, Artificer Initiate, Artificer Initiate, Magic Initiate, Wood Elf Magic Other Options/Features: Druidic Warrior, Druidic Warrior, Pact of the Tome Source: XGE, page 156. Also found in EEPC, page 18.   The Thieves Guild > Spells > Frostbite Spells & Rituals Frostbite Evocation Cantrip   Casting Time: 1 action Range: 60 ft Components: V, S Duration: Instantaneous Damage Type: Cold Save: Constitution You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.   The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Verbal Component: Mordere di Frigus   Classes: Druid, Sorcerer, Warlock, Wizard, Rogue, Artificer   Domain: Cold   Tags: Damage, Debuff   Source: Elemental Evil Player's Companion (page 18) Also found in Xanathar’s Guide to Everything   View Frostbite Spell Card (New Window? )   Return to Previous Page

Effect

This spell could be cast on one creature within 30 feet (9.1 meters). More experience casters could extend this range and cause more harm to the target. In an instant, the victim was subjected to extreme cold, causing frostbite, a numbing of the extremities, and the symptoms of hypothermia, leaving the target with debilitating fatigue as if they had suffered long exposure to frigid temperatures. The damage was unavoidable unless the entire spell was avoided or resisted, but with sufficient fortitude the victim could shake off the aftereffect of fatigue.

Side/Secondary Effects

Disadvantage on next weapon attack.

Discovery

This spell was believed to be recorded in a holy book of Auril called Revelations of the Icedawn and was only granted to her clerical and druidic followers.  
  Classes: Artificer, Druid, Sorcerer, Warlock, Wizard   Classes (legacy): Artificer (Revisited)   Subclasses: Arcana Cleric, Arcane Trickster Rogue, Eldritch Knight Fighter, Nature Cleric   Races: Elf (High), Half-Elf (Variant; Moon Elf or Sun Elf Descent)   Tags: Damage, Debuff   Save: Constitution

Frostbite

  Transmutation Cantrip
Material Components
This spell required only verbal and somatic components to cast.
Gestures & Ritual
Verbal Component: Mordere di Frigus
Related School
Transmutation
Related Element
Cold
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
60 feet
Level
Cantrip

XGE, page 156. Also found in EEPC, page 18.

Frostbite

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 60 feet
Components: Verbal, Somatic
Duration: Instantaneous
Attack/Save: Constitution
Damage/Effect: Cold (1d6, 5: 2d6, 11: 3d6, 17: 4d6), and Disadvantage on next weapon attack roll before end of its next turn
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
At higher levels: The spell’s damage increases by 1d6 when you reach 5th level 2d6 , 11th level 3d6 , and 17th level 4d6 .
Available for: Artificer, Druid, Sorcerer, Warlock, Wizard