Transmutation Physical / Metaphysical Law in Dierde | World Anvil

Transmutation

Formerly also known as alteration, these spells could transform the nature of the physical world or objects in it. The transmutation school of magic consisted of spells that changed the physical properties of some creature, thing, or condition. The school was previously known as alteration. A wizard who specialized in transmutation was known as a transmuter.   Transmutation spells included bull's strength, eagle's splendor, and the various polymorph spells.  

Sub Schools

 
  • Alteration: An alteration spell physically changes the subject’s form. Enlarge person is an alteration spell.
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  • Animation: An animation spell grants a temporary “life” to the affected object. Animate objects is an animation spell.
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  • Imbuement: An imbuement spell grants the subject a new ability or improves its existing abilities. Totemic power is an imbuement spell.
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  • Polymorph: A polymorph spell changes a creature's body into a new form. Enlarge person is a polymorph spell.
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  • Temporal: A temporal spell manipulates time itself, speeding or slowing its passage for the subject. Haste is a temporal spell.
  Dimensional Aside from SMALL dimensional warpings (think: Bag of Holding, or the space at the top of a Rope Trick spell), the problem with tesseracts and other "bigger inside than out" magics is that they tend to be unstable in the presence of the Weave. That is, they don't last long, or even collapse (spilling anyone and anything inside them into random dimensional destinations), unless bolstered by wards or mythal-like webs of multiple wards (which have to be adjusted and augmented fairly often). So it can be done, but longterm successes are always going to be limited to wielders of magic who have power, skill, and time to spare for the upkeep of such creations.  
 

Type
Metaphysical, Arcane

Transmutation