Dweomerflow Spell in Dierde | World Anvil

Dweomerflow

Dweomerflow was an alteration spell used in the creation of magical items.   Dweomerflow is not a common spell and is generally protected by those with the knowledge of it. It is a great spell for crafting in some places as it allows one to funnel their spell magic into Focal Stones or other items as well as transfer charges from items. It is considered banned magic in some places without proper permission of the local government. For non-Wizards it would often take one to learn the spell exists and then find someone who can impart some knowledge of the spell, this would make it available to their list as well.

Effect

This spell had three different effects, depending on the caster's target:   If dweomerflow was cast on a wizard or mage, it caused the next spell they cast to have no effect and rather flow into a prepared item, set as a magical receptacle. Examples of these included focal stones, Crystal balls, artifacts or magical devices that required recharging. It created a resonating field between the caster and the item, allowing the magic to flow from one to the other.   If the spell was cast on an item, it allowed the caster to share charges or stored spells from that item to another, using their own body as a conduit. The caster was required to have physical contact between both items during this process.   The third one is a way of transferring the power of magic into an item that requires such charges to operate, when used this way it can be casted at any level that is required by the item. (ex. the airship of the Menagerie can use this to power the flying ability - which actually requires it to be cast at 4th level, then cast fly, and then cast dweomerflow at the level you want to use for the flight).  

Divine Use

A fountain of holy water, consecrated altar or similar divine site could store a dozen or so spells that had been accompanied by a casting of dweomerflow. They could then have been gradually released by someone of the same faith to which the site was sanctified. More powerful spells required a casting of abeyance in addition to dweomerflow.   Many holy sites scattered across Faerûn were well-protected by powerful offensive spells that were released if they were intruded upon by the faithless. This magic was often stored within a holy symbol that was doubtlessly present at the divine location. To bypass these spell effects, a Cold Iron tool could be used to remove the symbol, circumventing the effects of dweomerflow.

Dweomerflow

  Transmutation 4th Level
Material Components
A gem worth at least 10 gp (which is consumed) and whatever item is being charged/enchanted/etc.
Gestures & Ritual
Verbal and somatic ritual with the gemstone in the other hand. The free hand funnels and pushes the magic where it needs to go.
Related School
Transmutation
Effect Duration
Special, Until Dispelled
Effect Casting Time
1 minute
Range
Touch
Level
4
Applied Restriction
This spell is like any other arcane spell for a wizard or cleric, if they are aware of the spell and their deity is willing. If another caster learns the spell they can use it like any other spell in their repetoire, so it can replace one for those with limited spells available, or an option for those who can periodically change their spell lineup. There

Homebrew of Volo's Guide to All Things Magical

Dweomerflow

4-level Transmutation

Casting Time: 1 minute
Range/Area: Touch
Components: Verbal, Somatic, Material
Materials: Quartz (at least worth 10gp) which is destroyed, and whatever item or focal stone that is being enchanted
Duration: Until Dispelled
Attack/Save: -
Damage/Effect: -
This spell can be cast in one of two fashions.   In the first version, dweomerflow is cast on a spellcaster by another being or by the spellcaster himself or herself. The spell causes the next spell the recipient spellcaster casts to be unaffected in casting and particulars but to flow from the caster into a prepared receptacle instead of taking its usual effect. No saving throws are required or permitted by the spellcaster or the receptacle. Appropriate receptacles include a focal stone, a crystal ball, or another item that can hold magics within itself, such as a magical item in need of recharging, crucibles temporarily empowered by spells to accept enchantments, artifacts, and the like. If the item is destroyed or later affected by spells that force it to disgorge stored magics, the "flowed" spell is released then.   Dweomerflow creates a resonating field between the recipient spellcaster and the item to be infused with a spell. If the item is not present or not within range when the spell takes effect, the dweomerflow creates a ghostly swirling radiance which fades if an alternative item cannot be found or brought within range within the single round of the spell's duration, and the spell is wasted.   The second version of dweomerflow allows the spellcaster to transfer charges or stored spells from item to item, such as a charge from one wand of lightning to another or a spell from one ring of spell storing to another. When this version of dweomerflow is cast, a saving throw vs. spell must be made by both items involved. If the sending item fails its saving throw, the dweomerflow spell is ruined, but no charges or stored spells are lost. If the receiving spell fails its saving throw, the charge or spell being transferred is lost -- sometimes with spectacular effects -- along with the dweomerflow. In this version of the spell, the spellcaster must be touching both items involved to provide a "bridge" for the spell energy involved.
Available for: Any Caster