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Azorius Senate

Structure

Supreme Judge Isperia

The sphinx Isperia is the current guildmaster of the Azorius. The process of convincing Isperia to lead the guild took years, as sphinxes are aloof beings who value solitude above all. As crime and chaos on Decem Factiones increased in the absence of the Guildpact, however, and as its denizens more vocally demanded laws and their enforcement, Isperia decided her service was needed enough to trump her own preferences.  

The Three Columns

  The trias politica structure of the Azorius Senate has existed nearly since the beginning of the guild but had been theoretical and unimportant for millennia. With the dissolution of the Guildpact and the rebuilding of Prahv, the Azorius revivified the concept, and it has become deeply meaningful and reflective of the guild's structure and hierarchy.

Sova Column

Comparable to a judiciary branch, this Column adjudicates, arbitrates, mediates, and studies the effects of Azorius law.

Jelenn Column

This is the legislative part of the guild—the actual makers of law, including assessing the need for new laws and formulating their language.

Lyev Column

Putting laws into practice, as well as enforcement of them, is the domain of the Lyev Column.  

Roles Within the Azorius Guild

  The guild's uses of magic tend to fall into three functions: establish, maintain, refine (or alternatively: build, defend, improve). Although these functions might seem to map cleanly to the Columns (Jelenn, Lyev, and Sova), all three functions find expression in all three Columns. Examples include:  

Hussars and Infantry

The Azorius military, the vast majority of which belongs to the Lyev Column, can be broadly separated into mounted and unmounted soldiers. Mounted soldiers—whether they ride horses, griffins, or large beasts—are called hussars. Griffin-riders, for example, are sky-hussars. All unmounted troops are infantry. Azorius infantry are trained in line formations—phalanxes. Some phalanxes wield pikes, but the all-tower-shield phalanx, backed by mages, is a uniquely Azorius tactic used for crowd control.  

Lawmages and Hieromancers

The paradigm shift in Azorius methodology—from laws enforced by magic to laws designed to be followed voluntarily—has made lawmages rarer. But some magic is still required to keep the day-to-day peace on Decem Factiones. Lawmages create spells that compel or restrain beings and serve a constabulary function in outlying districts. Hieromancers create spells that sanctify or protect places or things. They are called in only for larger-scale challenges, and sometimes to protect wealth. Konstructors. Azorius builders and architects are among the best in the world, and konstructors are those who enhance and/or accelerate their building projects with magic. The scale and speed of the New Prahv project mandated a small army of guild konstructors. The sheer height of the towers would not have been possible without them.  

Elocutors

The Azorius tendency to talk patiently and at length is valued not just within the guild but also by the citizenry and other guilds. The term elocutor covers all communication functions, from simple messengers—who are often spirits—to conflict mediation. Vedalken elocutors are particularly valued in complex negotiations involving resources or property. Human elocutors are favored for conflicts in which emotions run high. The very best of them subtly weave enchantment into dialogue to calm emotions and encourage cooperation.  

Arresters

Arresters specialize in preventing or stopping things from happening. Although the Azorius mentality is different than it was in previous centuries, the guild still values the status quo and believes all action is ill-advised. ("Action is but reaction without thought," the Azorius saying goes.) Arresters come in all forms, from those whose purpose is to stop needless laws from being enacted to those who arrest criminals.

Culture

The Azorius Senate's ultimate goal is the perfection of society. They want to protect the people of Decem Factiones and foster a community of peace and harmony. A society's values, they contend, are reflected in the laws it creates. Something is good if it is lawful. To the Azorius, the highest virtue is a society built on stability and order, and the guild's elaborate system of laws is structured to prevent  wrongdoing first and foremost, even at the expense of certain liberties. The Azorius can act as a benevolent proactive force that keeps evildoers in check, but it can also act as an oppressive bureaucratic force that stifles freedom and expression.   In the absence of the Living Guildpact, the Azorius are uncertain who is supposed to maintain balance among the guilds. As a group,  they are convinced that the system can't be disrupted, but they are challenged by the reality that the one person who is meant to hold their world together never seems to be around. The Azorius Senate is invoking emergency powers with increasing frequency,  and the Lyev Column's enforcers are wielding an ever-growing amount of influence.   The Azorius guild embraces the belief that Decem Factionesian society has come too far to succumb to chaos. Civilization can be saved only through the guidance of a strong, safety-focused government. In the mind of the Azorius, the threat of chaos is imminent. They  believe it is time to face facts and do whatever is necessary to protect the people and preserve the force of law.   The Azorius, as  always, see agents of disorder as their greatest enemies. They have cracked down on the Gruul Clans and imposed a variety of  creatively written laws outlawing that guild's presence in as many public places as possible. The Azorius also abhor the satirical  shows of the Rakdos (in part because the Azorius are frequently ridiculed by Rakdos performers) and attempt to curb them  with new decrees about public performances. In response to attempts by other guilds to edge their way around the system, the  Azorius routinely create new laws to support or countermand old ones.

Public Agenda

Also known as the High Judges, the Azorius Senate is Decem Factiones's ostensible government. The guild considers itself to be the mediator and controller of all other guilds' activities, even though most of its countless decrees are largely ignored. That's not to say the Azorius Senate is impotent, however—its legitimacy and reach wax and wane over time depending on economics, cultural trends, and the reaction to other guilds' overreach. At its best, the ultra-hierarchical Azorius Senate is just, farsighted, and impartial. At its worst, the guild is cold, stultifying, and bureaucratic.
Type
Court System
Demonym
Azorians
Ruling Organization
Leader Title
Legislative Body
The Jelenn Column writes and enacts the laws of Decem Factiones, involving the efforts not just of the designated legislators but also a network of bureaucrats: aides, writers, researchers, lobbyists, clerks, and so on.
Judicial Body
The Sova Column consists of judges and the extensive legal apparatus surrounding them. It is tasked with adjudicating and arbitrating the effects of the law. The column employs legal aides, pages, librarians, experts on precedent, advocates for the accused, public prosecutors, and judges.
Executive Body
The Lyev Column enforces the law as Decem Factiones police force. The many-leveled hierarchy of the Lyev Column includes arresters, investigators, officers, and lawmages. The Lyev Column is also venturing into the work of managing surveillance and precognition. Most adventuring characters, by the ir nature and because of their capabilities, are assoc iated with the active work of the Lyev Column rather than the behind-the-scenes activity of the other columns.
Notable Members

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